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    —–

    I quickly checked the new skill’s full details.

    —–

    [Living Darkness – Tier 1: Level 1/10]

    Description: You have gained affinity with the Nightmare Element. You can now manipulate living darkness born from fear, nightmares, and the void between dimensions.

    Effects: Allows creation and control of basic dark tendrils and shadows and grants +25% stealth and concealment in dark or low-light environments. Can infuse darkness into physical attacks, adding minor fear and corrosion damage. Drains enemy morale and Spirit when used continuously.

    Synergy with Chaos Demon skills: Increases the potency of Miasma-based abilities.

    —–

    “Not bad at all,” I said, smiling. “It has real potential and feels stronger than most standard spells. The greatest value, though, might come from reversing it with my Soul Ability… Could it become Living Light? I really want to see that. It might prove deadly against Nightmares.”

    [It certainly might. Nightmare Elemental Attacks seem to deal little damage to Nightmares themselves. But by reversing the effects, you can create an opposite element and deal proper damage.]

    “Yeah… Hey Mongrel, I’ve been wondering something. If you guys don’t get hurt by the Nightmare Element yet wield only that power, how can you hurt each other or fight in your own dimension?” I asked.

    “That’s because we grow beyond pure nightmare power,” Mongrel explained. “We refine it through training and evolution until it becomes something far greater. To us, Nightmare is like Mana to you. And just like your Magic, our Nightmare possesses many elements. As an initiate in the Nightmare Arts, you probably won’t understand them yet. So focus on getting stronger and deepening your affinity first.”

    “Understood, boss!” I nodded. “Alright, just these last two pieces and we’re done.”

    I turned my attention to the final two pieces of equipment still floating inside the treasure chest.

    First, I picked up the [Nightmare Venomous Sovereign Ring (A Grade)]. It was a beautiful yet eerie piece—black metal shaped like coiling venomous serpents with glowing purple eyes. The moment I slipped it onto my left index finger, it resized itself perfectly and sent a cold surge racing up my arm.

    —–

    [Nightmare Venomous Sovereign Ring (A Grade)]

    [Item Type]: [Ring] [Nightmare Relic]

    [Item Requirements]: [1,000,000 Fantasium]

    [Item Parameters]: [Physical Defense]: [10%] [Magic Defense]: [30%] [Durability]: [10,000]

    [Item Bonuses]: [+20% Spirit] [+20% Soul] [+20% Fantasium] [+10% Dexterity] [+10% Agility]

    [Item Skill]: {Venom of Eternal Night} – Your attacks and skills have a chance to apply stacking Nightmare Venom. Affected targets suffer continuous Soul and Spirit damage plus hallucinations. Grants +30% power to all Nightmare and Chaos skills. Special Effect: Once per day, release a “Sovereign Roar of Venom” that poisons and terrifies all enemies in a large radius.

    [Item Description]: A mysterious ring forged from the leftover poisonous nightmare energy of the Venomous Sovereign. It is a special ring capable of producing its own venom and injecting it into foes, weakening them or killing them from the inside out.

    —–

    “I can create venom!” I gasped. “And if I reverse it with my Soul Ability, couldn’t I use it to heal myself? This is an incredible cheat.”


    You could be reading stolen content. Head to the original site for the genuine story.

    It was practically a ring that could produce elixirs and buffing potions on demand.

    The ring felt alive, almost like it was breathing against my skin.

    Next was the [Abyssal Bat Lord Cloak (A Grade)]. It was long and flowing, made of what looked like condensed shadow wings. When I draped it over my shoulders, it merged slightly with my dragon scales, creating a majestic yet intimidating contrast—deep black and purple accented by occasional silver runes that glowed across its surface.

    —–

    [Abyssal Bat Lord Cloak (A Grade)]

    [Item Type]: [Cloak] [Nightmare Relic]

    [Item Requirements]: [1,000,000 Agility & Dexterity]

    [Item Parameters]: [Physical Defense]: [+100%] [Magic Defense]: [+100%] [Durability]: [100,000]

    [Item Bonuses]: [+10% Spirit] [+10% Soul] [+10% Fantasium] [+30% Dexterity] [+30% Agility]

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