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    Ding!

    You have chosen to Evolve your Species!

    Let us show you your options!

     

    Bob’s eyes widened as the different choices began filling his screen; not having expected anything so elaborate from the process.

    But he certainly wasn’t complaining.

    Especially not when he saw what was available.

     

    Treasure Hound Mimic (E)

    With their dozens of eyes, Treasure Hound Mimics are easy to spot. But that’s because they’re not hiding. They’re searching. Unwilling to wait for treasure to happen upon them, they wander off to seek it themselves.

    Unique Trait: Gold-seeking Eyes (E) Granted!

    Improved (Ocular) Path Traits Available!

    (Mind Control) Path Traits Restricted.

    Attributes Per Level:

    Perception + 5 Strength + 2

    Constitution +2 Dexterity + 1

    Requirements met:

    Trait: Eyes like Jewels (F)

    Trait: Creeping Hoard (F)

    Acquire at least (75%) of total hoard through independent salvage

     

    Thousand-Foot Mimic (E)

    While most Mimics are mindlessly aggressive, some have learned that they aren’t the only things out there searching for treasure.

    Slow to progress – but long to live – Thousand-Foot Mimics tend to flee any threat of combat. Or interaction. Or, anything, really.

    Unique Trait: Articulated Undercarriage (E) Granted!

    Improved (Movement) Path Traits Available!

    (Maw) Path Traits Restricted.

    Attributes Per Level:

    Constitution + 4 Dexterity + 3

    Willpower + 2 Intelligence + 1

    Requirements met:

    Trait: Creeping Hoard (F)

    Traverse at least Ten Miles

    Flee from multiple enemies.

     

    Patch-Work Mimic (E)

    The World breaks all Mimics. As it is – in general – quite desirous of the delicious treasure lurking within them.

    Some Mimics, however, become stronger at the broken places. Mostly because they’ll glue any old garbage there to reinforce it.

    Unique Trait: Patchwork repairs (E) Granted!

    Improved (Regeneration) Path Traits Available.

    (Consumption) Path Traits Restricted

    Attributes Per Level:

    Constitution + 6

    Willpower + 2

    Intelligence + 2

    Requirements met:

    Survive after taking Severe Damage multiple times.

    Utilize outside material for protection

     

    Tangle-Trap Mimic (E)


    Reading on Amazon or a pirate site? This novel is from Royal Road. Support the author by reading it there.

    Sitting, waiting, tripping, tangling.

    The patience of these Mimics is measured in years, not days.

    Which isn’t great news for their bound and captured victims.

    Unique Trait: A Tangle of Tendrils (E) Granted!

    Improved (Prehensile limb) Path Traits Available

    (Movement) Path Traits Restricted

    Attributes Per Level:

    Dexterity + 4

    Strength + 4

    Constitution + 2

    Requirements met:

    Trait: Taste for Gold (F)

    Entangle or grapple at least (1) enemy

     

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