Chapter 5: Tank With a Death Curse
by inkadminThe woman in black armor followed Callum out of the market like a bad omen with boots.
He noticed her in the warped reflection of a copper pan hanging from a stall—broad shoulders, horned pauldrons, soot-dark plate scored with old gouges. Not creeping. Not pretending. Just walking after him through the mud-choked lane while shrine-town noise battered the air around them: hawkers screaming prices, goblin-hide awnings snapping in the wind, a priest of respawn charging three copper for “blessed” water that smelled suspiciously like boiled socks.
Callum turned left between a butcher selling blue-ribbed lizard carcasses and a toothless woman chanting odds on tomorrow’s dungeon breaches. The black-armored woman turned left too.
He turned right past a stack of broken shields and a drunk man arguing with his own status window. She turned right too.
When he ducked under a line of drying laundry and into a narrower alley where the mud became something darker and more ambitious, she kept coming.
Callum stopped beside a cracked wall sprouting pale mushrooms. His fingers brushed the chipped dagger at his belt—technically a Rust-Flecked Goblin Shiv, because apparently even garbage got branding in Arkenfall.
“If this is about the beetle mandibles,” he said without turning, “I paid the stall tax. If this is about the rat spleens, I deeply regret whatever you think I did with them.”
“You’re Callum Voss,” the woman said.
Her voice sounded like stone dragged over stone. Not old, exactly. Worn. She stood close enough that he could hear the faint creak of her armor, the heavy exhale through a helm shaped like a snarling wolf’s skull. Black iron plates covered her from throat to boot. No gaps. No skin. Even her hands were sealed in gauntlets, fingers tipped with blunt metal claws.
Callum glanced back. “Depends who’s asking.”
“Mara Thorn.”
“That’s a strong name. Very final boss. Do you have a less threatening nickname? Something like ‘Mara Who Doesn’t Stab People in Alleys’?”
She tilted her helm. The visor was a narrow slit glowing faintly red from within, as if embers lived behind it. “I heard you buy trash.”
Callum’s grip eased a fraction. “I prefer ‘undervalued tactical materials.’”
“I need a Scavenger.”
He blinked. The alley seemed to quiet around that sentence. Somewhere behind him, a fly drowned heroically in a puddle.
“You need a what?”
“A Scavenger.”
“No, I heard you. I’m giving you a chance to say literally anything else so this conversation can make sense.”
Mara reached to her belt and tossed something at him. Callum flinched, caught it badly, and nearly dropped it into the questionable mud. A coin pouch. Heavy. Real weight. Not the sad jingle of pity copper. He loosened the tie and saw silver glinting inside.
His suspicion doubled immediately.
“That’s the hiring fee,” Mara said. “Half now. Half after.”
Callum stared into the pouch as if it might sprout teeth. “After what?”
“A dungeon.”
“Ah. There it is.” He pulled the pouch shut and held it out. “No.”
She didn’t take it.
“Low-tier,” she said.
“No.”
“Rotmire Cistern. Level range three to six. Two rooms confirmed, one minor boss. Slimes, drowned rats, pipe-crawlers.”
“I’m level two.”
“Then stay behind me.”
Callum laughed once. It came out sharper than he meant it to. “Lady, I watched a guild recruiter put a collar on a newcomer this morning because the guy couldn’t pay his shrine debt. I saw a kid get charged a toll for bleeding on the wrong street. This world is a slot machine with knives taped to the lever. You don’t just walk up in cursed murder armor and hand out silver because you love community outreach.”
The ember-glow behind her visor dimmed.
“You talk too much,” she said.
“One of my few remaining defenses.”
“I need someone who can loot mechanisms without triggering shrine claim.”
That caught him.
The market noise returned in pieces: a distant shout, a cartwheel squealing, rainwater dripping from a roof edge into a barrel. Callum slowly lowered the pouch.
“Explain,” he said.
Mara looked past him toward the alley mouth. Her armor shifted, and something inside it clicked like a chain pulled taut. “Rotmire Cistern has an old pressure-lock. Previous parties brute-forced the rooms. They killed the boss, took the obvious chest, left the infrastructure. I need the valve-heart beneath the dungeon core.”
“Valve-heart,” Callum repeated. “That sounds both valuable and deeply unpleasant.”
“It can purge curses.”
The words landed heavier than the pouch.
Callum’s eyes moved over her armor again. The sealed plates. The way the gorget fused to the helm without straps or buckles. The dark seams filled with something like dried blood. He remembered the market whispers: cursed tank, black thorn, death magnet, don’t party with her unless you’ve already written your will.
“You can’t take it off,” he said.
Mara went still.
For a second, he thought she might crush his skull against the mushroom wall. Instead she turned her left gauntlet palm-up. A System window flickered over it, visible to both of them, edges jagged with red static.
CURSE OF THE GRAVEN BULWARK
Armor Bound: Cannot unequip armor.
Death Draw: Hostile entities prioritize bearer when bearer is below 70% Health.
Grave Echo: Upon receiving lethal damage, bearer survives at 1 Health. Curse advances.
Current Advancement: 6/7
At 7/7: Final Engraving.
The alley seemed colder after the window vanished.
Callum swallowed. “Final Engraving sounds like something designed by a committee of sadists.”
“It turns the wearer into a dungeon guardian,” Mara said. “No respawn. No mind. Just armor walking.”
He wanted to make a joke. Something quick and stupid to shove distance between himself and the thought of being trapped inside metal until his name wore away. But the words snagged behind his teeth.
“Why me?” he asked instead.
“Because every rogue I hired tried to steal from me. Every cleric wanted my armor as a relic. Every guild tank refuses to enter a dungeon with me because of Death Draw.” Her voice stayed flat, but the metal fingers curled slightly. “Scavengers can harvest abandoned mechanics. You pulled a goblin tripline out of a live cave breach yesterday.”
Callum narrowed his eyes. “Who told you that?”
“A boy with green hair and no survival instinct.”
“Pip,” Callum muttered. “I’m going to sell him to a soup kitchen.”
“Can you do it?”
He looked at the coin pouch again. Silver meant food. Gear. Information. A bed that didn’t come with fleas large enough to qualify as mounts. It also meant dungeon corridors and monsters that saw him as a walking loot piñata.
His cracked System window twitched at the edge of his vision, as if sniffing profit.
SCAVENGER INSTINCT stirs.
Unclaimed mechanism detected in nearby dungeon: probable yield.
Risk: Moderate.
Reward: Unknown.
Unknown rewards taste better.
“Don’t editorialize,” Callum told the window.
Mara’s helm angled. “What?”
“Nothing. My brain has pop-up ads now.” He tossed the pouch once, caught it, and regretted how much he enjoyed the weight. “Terms. I don’t do collars, blood contracts, or ‘oops, the Scavenger takes point.’ I keep salvage that isn’t the valve-heart. If something tries to eat me, you stand between me and its digestive ambitions.”
“Agreed.”
That was too easy.
“And if we find anything related to class evolution, abandoned skills, broken mechanics, or weird god garbage, it’s mine.”
“If it does not purge my curse, take it.”
Callum nodded slowly. “You’re either desperate or terrible at negotiation.”
“Both.”
He looked at her for another beat, then tucked the pouch into his belt. “Fine. I’m in.”
Mara turned immediately and walked out of the alley.
“Great talk,” Callum said, hurrying after her. “Love the emotional arc. Very healthy.”
They left shrine-town by the south drain, where the settlement’s charm thinned into open rot. The wooden palisade ended at a ditch full of rainwater, algae, and discarded bones. Beyond it stretched the lowlands: sagging marsh, black reeds, pools filmed with rainbow oil. The blood-red sky pressed low over everything, veined with dark cloud bands that pulsed like bruises.
Rotmire Cistern rose from the marsh half a mile out, a circular stone structure sunken into the earth. Once, it might have been part of a city’s waterworks. Now roots strangled its arches, and System glyphs crawled over the entrance like luminous insects. A cracked obelisk leaned beside the doorway, its surface listing dungeon warnings in chipped blue letters.
DUNGEON: ROTMIRE CISTERN
Recommended Party: 3-5
Level Range: 3-6
Status: Partially Cleared
Respawn Claim: Unregistered
Environmental Hazards: Contaminated Water, Pressure Traps, Corrosive Slime
Enter?
Callum stopped in front of the prompt. “Recommended party three to five.”
“We are two,” Mara said.
“I can count. That’s how I noticed the problem.”
She stepped through the entrance. The prompt flashed and swallowed her in green light.
Callum stared after her. “Inspiring leadership.”
The dungeon mouth breathed damp air over his face. It smelled of rust, mold, and something meaty left too long in a drain. He flexed his fingers. His gear was pathetic: goblin shiv, patched tunic, leather bracer scavenged from a dead bandit, three glass vials of beetle acid, and a coil of tripline he’d painstakingly pulled from a goblin snare while being yelled at by a mushroom farmer.
He stepped forward.
ENTERING DUNGEON: ROTMIRE CISTERN
Party Status: Temporary Association
Mara Thorn has assumed Vanguard position.
Callum Voss has assumed Utility position.
The dungeon notices you.
“That last line is deeply unnecessary,” Callum said.
The world squeezed.
Then he was inside.
The cistern swallowed sound differently. Every drip became a countdown. Every breath came back wearing another voice. Green witchlight burned in cracks along the walls, illuminating brickwork slick with moss and dark mineral veins. Water crawled ankle-deep over the floor, cold enough to bite through Callum’s boots. Something small and pale darted between his legs. He made a noise he would later deny.
Mara stood ahead, shield already raised.
The shield looked less like equipment and more like a door stolen from a fortress—black iron, rectangular, studded with thorn-shaped spikes. A red sigil glowed at its center in the same rhythm as the ember behind her visor. Her other hand held a short mace with a head like a clenched fist.
“Stay within ten paces,” she said.
“Because you’ll protect me?”
“Because beyond ten paces, Death Draw may decide you are easier prey.”
“Comforting distinction.”
They moved down a sloping tunnel. The water deepened to Callum’s shins. His boots slipped on slime-slick stone, and the cold soaked upward, turning his calves numb. Strange pipes lined the ceiling, some broken open, others vibrating with pressure. Fungal bulbs swelled between them, translucent and full of crawling shadows.
Callum forced himself to watch everything. Corners. Ceiling. Water ripples. System labels flickered when he focused too hard.
Rotmire Slime Residue – Common material. Mildly corrosive.
Ancient Pressure Pipe – Damaged mechanism. Harvest difficulty: High.
Drowned Rat Bone – Trash. Somehow still suspicious.
“Your System gives you salvage readouts?” Mara asked.
“Only when it wants me to touch something disgusting.”
“Useful.”
“That’s what I keep telling everyone. The world remains unconvinced.”
A ripple cut across the water ahead.
Mara stopped. Her shield rose a fraction.
Callum saw nothing at first. Just water, green light, wet brick. Then the surface bulged. A shape lifted from it—translucent, gray-green, the size of a barrel, full of half-digested bones and a cracked helmet suspended in jelly. It made a wet sucking sound as it peeled itself upright.
Rotmire Slime – Level 4
Status: Hungry. Acidic. Stupid.
“I relate to one of those,” Callum whispered.
The slime lunged.
Mara met it with her shield.
The impact boomed through the tunnel. Acid splattered across black iron, hissing. Mara’s boots carved lines through the muck as she absorbed the charge. The slime spread around her shield like a thrown blanket, pseudopods slapping for gaps that did not exist.
“Now would be ideal,” she said.
Callum scrambled sideways, trying to find an angle that did not involve stabbing living acid. His shiv looked extremely small. Useless, even. Then he spotted the cracked helmet floating inside the slime, wedged near its core, metal eaten thin.
Loot inside the monster. Great. A piñata that hugs back.
He yanked a beetle-acid vial from his belt.
“Is acid useful against acid?” he asked.
“Find out quietly.”
“That’s not science.”
He hurled the vial at the ceiling pipe above the slime instead. Glass shattered. Beetle acid splashed across ancient metal already swollen with pressure. For one breath, nothing happened.
Then the pipe burst.
A jet of brown water hammered down like a club, punching through the slime’s upper mass and slamming it into Mara’s shield. The creature quivered, its core exposed—a darker knot pulsing around the swallowed helmet.
Callum dashed in, slipped, nearly face-planted into acid, and saved himself by grabbing Mara’s shoulder spike.
“Do not use me as furniture,” she growled.
“Then stop being conveniently shaped!”
He stabbed the shiv into the core.
The blade hissed. The slime convulsed, pseudopods whipping. One lashed across Callum’s forearm, and pain exploded hot and bright through his sleeve.
You have taken 9 Acid damage.
Durability loss: Patched Sleeve -12%
“Ow! My fashion rating!”
Mara’s mace came down. Once. Twice. The slime burst with a sound like a rotten fruit under a wagon wheel. Acidic jelly splattered the walls and sloughed into the water in smoking ribbons.
Rotmire Slime defeated.
Experience gained: 18
Party contribution calculated.
Loot generated: Slime Gel x2, Corroded Half-Helm, Murk Core Fragment.
Callum stood panting, cradling his burning arm. Mara flicked slime off her mace.
“You throw well,” she said.
“I played a lot of games where physics was more suggestion than law.”
“What?”
“Trauma from another life. Ignore it.”
He crouched by the remains. His Scavenger prompt bloomed over the dissolved mess.
SCAVENGE AVAILABLE
Target: Rotmire Slime Remnant
Standard Loot already generated.
Hidden Scrap Chance: 12%
Proceed?
“Proceed,” he whispered.
His fingers sank into cold slime. The sensation was exactly as horrible as expected, like reaching into a dead jellyfish’s pocket. Threads of faint gold light curled around his hand, tugging him deeper—not physically, but through some invisible inventory beneath the corpse. He felt broken patterns. Failed instincts. Little scraps the System had thrown away when generating the monster.
One snagged.
Hidden Scrap acquired: Minor Adhesion Pattern
Type: Broken Monster Mechanic
Use: Single-use enhancement. Apply to surface to create sticky zone for 8 seconds.
Warning: Does not distinguish friend from foe.
Callum grinned despite the acid burn. “Oh, that’s rude.”
Mara looked down at him. “What did you find?”
“A way to make the floor everyone’s enemy.”
“Keep it away from me.”
“No promises. I’m an artist.”
They pushed deeper.
The first chamber opened like the belly of a drowned cathedral. Pillars rose from waist-deep water, their carved faces eroded into eyeless things. Chains hung from the ceiling, clinking though no wind moved. At the far end, a round iron door sat sealed beneath a massive wheel mechanism. Four pipes fed into it from the walls, each marked with a different glyph: flood, drain, pressure, purge.
Between the party and the door, the water stirred.
Rats surfaced.
Not normal rats. Drowned rats the size of dogs, hairless and bloated, eyes glowing milk-white. Their tails writhed like eels. Six of them climbed onto fallen stone blocks, water pouring from their slack mouths.
Drowned Rat – Level 3
Drowned Rat – Level 3
Drowned Rat – Level 4
Drowned Rat – Level 3
Drowned Rat – Level 3
Bloated Gnawer – Level 5
Callum backed up. “I would like to file a complaint with the dungeon’s hygiene department.”
Mara slammed her mace against her shield.




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