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    Kaius pored over the class descriptions with interest.

    As he’d expected, the first one held little interest for him. If anything, he found it a little revolting — a class focused on everything he found distasteful about mind magic, twisting even the power of great runes to manipulate and warp.

    Even if he disregarded that, it would be an utter change to his style, and would require discarding everything he loved about battle and the blade — it just was wrong for him. Yes, reading through the requirements, he could see how it was offered — but it wasn’t for him.

    He did wonder how other people would ever go to such lengths, though.

    “It seems like this class is a mite obscure,” Kaius said. “How many people ever even get offered this class if they need to do all of this?”

    “Well,” his guide said, leaning up against one of the many statues surrounding him that were shaded from Kaius’s observation, “It IS rare. In the grand scheme of things, at least — simply because everyone must have touched on conceptual magic in the first tier, which is unlikely to say the least. However, please note that it says ‘relevant feats’, not ‘required’ ones. This is what you have done that has led to this class being offered to you, not what everyone must do.

    “Okay,” Kaius blinked. He had kind of assumed there was some level of variability there, just due to the simple ridiculousness of the feats listed on his first class — but he supposed he had never really thought about it deeply.

    His guide laughed. “Of course they are different. You thought there could be an order of Runeblades if every single one of them had to go through the ordeal you went through in your first delve? No. Those who live under the Vesryn Order’s watch, and pass their initiation, find it much easier to get your class.”

    “Is it still Heroic then? I can’t see how it would be if it was that much easier.”

    “Of course. That is the class, after all—though I meant ‘easier’ in the sense that it is less specific, rather than in regards to its difficulty. Those who aspire to join the militant elites of Vesryn have to pass through a harrowing gauntlet indeed. Besides, this fact has worked out in your favour. It’s why the classes we will look at after this are all related to that same order. By having their initiate class, and achieving the feats that you have, it is almost a foregone conclusion that they would be amongst the list — and considering that your desires haven’t changed overmuch since you selected the Runeblade Initiate, they exist within the range of what you’re interested in and looking at.”

    Kaius nodded. He was excited to see them, but not quite yet. He was still curious about the Clearmind Blade-ascetic. He could see what his guide had meant about how it was a spellsword, in a sense, though divergent from the reasons why he was interested in it — a blademaster leaning on conceptual magic to enhance their abilities, and the devastation of their cuts. It was a terrifying thing.

    “How does the Blade-ascetic even work? The only reason I can bear to handle Vos—” he dutifully kept the Great Rune out of his mind—”is because of my Glyph of Muthryn. That class seems almost entirely focused on blade mastery. It wouldn’t have anything like that.”

    “Well, there is a reason that its Constitution and Willpower growth is so high. Otherwise, it has its own methods of resisting and dealing with the effect of great runes, as you call them. If anything, that class delves the most deeply into that magic. Yours — and your other options — do, of course, have it quite interwoven. It is the nature of the Vesryn Order, but the Clearmind is steeped in it, carved to the very bone by it. It’s a powerful class, but like I said, not one I expect to be of complete interest to you.”

    Kaius groaned. He wished it didn’t sound so tempting. The system was right, of course — it was unlikely that it would be his first pick. He was too attached to glyph binding, and it wasn’t like the other classes were any less potent. Plus, the stats were very unbalanced.

    “Let’s just go see the rest of them before I get too caught up in it.”

    “As you say,” his guide said.

    He was led away from the pair of curiosities, and the statues that dotted the dwarven pavilion seemed to warp with every step, their surroundings shifting in a way that hurt his mind.

    In many ways it felt like they walked for an age; in others, it felt like they arrived at their destination in a heartbeat. The system’s authority throbbed around him, impressing upon him the primacy of the moment, as every breath came heavy with anticipation and crackled with enigmatic potential.

    He could physically feel that his future lay before him — in the trio of statues ahead.

    All three depicted him with the shadow of Porkchop behind him. Two were garbed in a collection of ornamental scalemail and light plate, their steel polished and gleaming. While the other wore lighter armour — a suit of boiled leather made of what looked to be some kind of reptilian hide, reinforced at the joints and over his vitals with sewn-in chain and strategically placed plates.

    In all three, every scrap of bare skin was covered in familiar Vesryn glyphs — though they were more developed than he was used to, and encompassed more of his flesh. Not in total volume or number of formations, but in how the glyphs themselves seemed more complex, building on from what he already had.

    In the leftmost statue, where he wore the leather and chain, his eyes peered off into the distance and he carried a heavy pack on his back. His clothes seemed worn from travel.

    It reeked of exploration and preparation — of one who could crawl to the ends of the earth, and delve deeper and longer than anyone else.

    Of the centermost statue, his blade was thrust out with one hand, crackling with formless energy as the burning might of a star erupted from his left. It was swift and destructive, speaking of power and capability — of one that hit hard and persisted through much. An overwhelming devastation, rather than an extended campaign — ending fights faster than their resources ran low.


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    And in the rightmost, he had his hand on Porkchop’s back. An ethereal battle standard rose from an inscription that reached up the back of his neck and stretched down his spine. From its light, he felt bolstered — an aura that lit the way for all under his command.

    All three called to him.

    Without waiting for his guide’s prompting, he dove into their descriptions.

     

    Runeblade Wayfarer:

     

    Class – Tier II

     

    Heroic

     

    Relevant Feats:

    Has Runeblade Initiate class; has delved beyond the twenty-fifth layer; has completed a delve before class selection; has completed a Crucible; has delved through extreme environmental hazards; has survived second tier afflictions; has lived without a permanent residence for the majority of their life; has a bond with a Greater Beast; had ridden on a greater beast without injury; has traveled an average of ten leagues every day for the last year; had capped all general skills before class selection; has achieved at least six Honours in the first tier; has earned at least two Persistent Survivor Honours; has a resistance skill of Heroic rarity; has Latent Glyph of Aelina; has Latent Glyph of Muthryn, Throat of VOS

     

    Not all Runeblades are built alike. The Order reaches far, and its needs are great. With their most capable being few in number, there is need for some to range into territories so hostile that their contemporaries would wither. They are the first line of defence, the early warning call when fires burn over the horizon. They are the explorers, charting maps and warning their less capable brethren of where they should tread. Above all, they are survivors.

     

    Always on the move, and rarely in welcoming lands, Runeblade Wayfarers are amongst the least seen of the Order’s militant branch. Part scout and part expeditionary force unto themselves, their glyphs are bent towards longevity, controlling the battlefield, and movement. While perhaps less leveraged towards direct combat than others in their Order, those that mistake this for weakness will find themselves eviscerated by potent blade arts, and hunted to the ends of the earth.

     

    All Arcane and Martial affinity skills are improved by 60%

    All Glyph Binding, Spellsword, and Survival type skills are improved by 120%

     

    Stats:

    +2 Constitution, +3 Vitality, +2 Strength, +3 Dexterity, +4 Intelligence, +4 Willpower, +4 Free Stats per level

     

    Skill Resonance:

    Explorer’s Toolkit – Strong

    Truesight – Strong

    Uncanny Dodge – Strong

    Lesser Regeneration – Moderate

    Tempered by Dissonance – Moderate

    Tonal Weaving – Moderate

    Rapid Adaptation – Weak

    Brotherhood of Ichor and Animus – Weak

     

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