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    It was the sight of Ameliah leaving that really hammered it all home for Rain. He was alone, isolated by language, culture, and time. Adrift in a sea of unfamiliar faces, unable to speak the language, struggling with his grasp on reality, Rain decided he needed a minute. He walked over to one of the rows of benches along the side of the room, sat down, and rested his head in his hands.

     

    This really was quite a situation he had found himself in. In the left pocket of his pajama pants, he had half of a trail ration, his jaw not having been up to finishing his supper from the day before. In his right pocket, he had the little vial with a single crystal shard inside, no bigger than a grain of rice. Wrapped around the vial was the quest notice, the layer of paper adding some meager protection to the glass vial.

     

    His plain white t-shirt was crumpled and he was barefoot. His messy brown hair was badly in need of a wash, preferably with some shampoo, and only the fact that many of the adventurers crowding the room smelled as bad or worse than he did kept him from dying of shame.

     

    His unusual attire was getting him some stares from the other occupants of the room. Too overwhelmed to care, Rain stared right back, noting swords, shields, bows, axes, spears, staffs, and so forth. No guns, no plastic, nothing even remotely electronic. Just men and women, mostly dressed in shades of brown and green, mostly armed, and mostly dangerous looking. He watched them come and go, his stomach rumbling at his lack of breakfast, and his mouth dry. Sighing, he got up to look for the bathroom and something to drink.

     

    Gus looked up from behind his counter as Rain rose from his seat, but made no move to stop him when he headed for one of the hallways leading off of the main room. Rain hadn’t seen anything like a bathroom down the hallway to the bunk room, so he picked the other wing of the building and headed down the hallway. The hallway was dim in the morning light, only illuminated by the windows letting sunlight into the main room.

     

    He found the bathroom, or just toilet he supposed, it not having anything remotely resembling a bath. It left much to be desired. He saw no way for him to wash his hands or even a mirror for him to tame his hair. He tried not to think about all the diseases he was probably acquiring as he walked to the toilet with his bare feet.

     

    His business taken care of, he searched the small room. He noted that they did have something approaching toilet paper, but he didn’t need that right now as it hadn’t been that kind of business. The toilet had no flush obviously, and he felt no desire to look down the dark shaft. Thankfully, there was a heavy scent of pine in the air from some sort of greenery pinned to a wall, and, while primitive, the facility was clean enough. He still felt like he needed a shower though.

     

    Exiting the bathroom, he suppressed a full body shudder at the thought of his unwashed hands, or, more accurately, the thought of everyone else’s unwashed hands. Instead of heading back to the main room, he continued down the hall, following the sound of several people talking. Ignoring closed doors along the hallway, he came out into another large room which seemed to be some sort of restaurant or bar. There were tables strewn about, a bar, with no-one behind it at the moment, and a few people lounging around and talking. Nobody looked up as he came in.

     

    Rain saw a man filling a mug with a ladle of water from a barrel near the bar. Trying not to think about where the man’s hands had been, Rain grabbed a mug from the bar, filled it, and drank it down. He re-filled the mug, then made his way over to a table to sit and think.

     

    Well, here I am. Time to think about priorities. Humm. Priority one, don’t die. To that end, I need food. I have 1 Tel, but I don’t know how much that is worth. I also have half of a nutritional brick, but I’d better save that for later if I am starving or I need to break a window. So then, priority two is food so I don’t die and priority three is money so I can buy more food. I guess I could go out and search the city for food, but that isn’t solving the larger problem. I’m a little hungry right now, but I have skipped breakfast before, so it can wait.

     

    Fishing out the paper from his pocket, Rain looked at the picture of the slime and the little sword. They must make these this way so people can pick up quests quickly by scanning for the symbols. That, and probably some of these people can’t read. Given the tech level, I wouldn’t expect schools to be a thing. Having the clerk explain the quest is a simple solution, at least for stuff like this. Anyway, I think that I can do this, killing five slimes doesn’t sound so bad, as long as they come one at a time. Five Tel as a reward seems pretty good I guess, and that is in addition to the 5 that will drop from the slimes. I’d feel a lot better with 11 Tel than 1.

     

    Retrieving the vial from his pocket, Rain shook it, looking at the little white crystal. So monsters drop these, or at least slimes do at any rate, and these adventurers use them as currency. Seems pretty inconvenient, but then again, I’m not sure what they are worth. It could be that 1 Tel buys me food for a month, though judging by how many were in the sack that woman had, somehow I doubt that.

     

    Sitting up and slapping his face, Rain grabbed the vial and re-wrapped it in the paper before shoving it in his pocket. Well, I’m not going to get them just sitting here. I’ve spent plenty of time sulking about what I don’t have, let’s see what I do. Attributes. Statistics.

     

    Attributes

    Richmond Rain Stroudwater

    Level 2

    Experience: 100/200

    Unclassed

     

    Health

    200

    Stamina

    200

    Mana

    200

     

    Strength

    10 (+)

    Recovery

    10 (+)

    Endurance

    10 (+)

    Vigor

    10 (+)

    Focus

    10 (+)

    Clarity

    10 (+)

     

    Free Stat Points

    30

     

     

    Statistics

     

     

    Total

    Base

    Modifier

    Health

    200

    200

    0 | 0%

    H.Regen

    100/day

    100/day

    0 | 0%

    Stamina

    200

    200

    0 | 0%

    S.Regen

    100/day

    100/day

    0 | 0%

    Mana

    200

    200

    0 | 0%

    M.Regen

    100/day

    100/day

    0 | 0%

     

    Movement Speed

    10

    Perception

    10

     

    Resistances

    Heat

    Cold

    Light

    Dark

    1 | 0%

    1 | 0%

    1 | 0%

    1 | 0%

    Force

    Arcane

    Mental

    Chemical

    1 | 0%

    1 | 0%

    1 | 0%

    1 | 0%

     

     

    30 free points, strength for offence, endurance for defense, focus for magic. Recovery stats for all three. Right now, I’m sitting at more or less full on health, stamina, and mana. Is 200 a lot? I think not. Should I put points in strength to get more health? How about recovery? Right now I am back to full in everything in two days. Ten points would mean I could recover to full every day. That seems better somehow, at least right now, but… No, let’s look at skills first. Skills.

     

    Skills


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    Free Skill Points: 3

    Utility Auras | Aura Metamagic | Offensive Auras | Defensive Auras | < | > |

     

    Three points, and hundreds of skills to pick from. Or even hundreds of skill trees. It wasn’t like I reached the end of that list. Priority, heck, what was I up to? Well, if 4 is picking skills and 5 is stats, priority 6: customize these dang menus to be a bit easier to use. Anyway, I don’t have time to dig through all of these and pick out the exact skills I want. I already found something that looks good with the auras, so let’s have a look at those.

     

    Offensive Auras

     

    Tier 0

     

    Immolate (0/10) (+)

    7-8 heat (fcs) damage per second to entities and environment

    Sufficient damage causes ignition

    Range: 1 meter

    Cost: 5 mp/s

     

    Refrigerate (0/10) (+)

    7-8 cold (fcs) damage per second to entities and environment

    Sufficient damage causes slow

    Range: 1 meter

    Cost: 5 mp/s

     

    Tier 1

     

    Locked (Unlock – 100)

     

    Those both seem pretty brutal. Range is a bit of a problem though.

     

    Defensive Auras

     

    Tier 0

     

    Heat Ward (0/10) (+)

    Increase heat resistance by 3.0% for all entities

    Range: 1 meter

    Cost: 1 mp/dmg mitigated

     

    Cold Ward (0/10) (+)

    Increase cold resistance by 3.0% for all entities

    Range: 1 meter

    Cost: 1 mp/dmg mitigated

     

    Tier 1

     

    Locked (Unlock – 100)

     

    3% doesn’t seem like much, but if I got it to level 10, I assume that would be 30%. These… kinda suck, at least right now. Maybe if I found some way to boost them?

     

    Utility Auras

     

    Tier 0

     

    Purify (0/10) (+)

    Purify poison, corruption, and contamination

    Range: 1 meter

    Cost: 10 mp/min

     

    Spring (0/10) (+)

    Multiply S.Regen by 110% for all entities

    Range: 1 meter

    Cost: 1 mp/hr

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