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    Training Overview

     

    General Experience Earned

    Stamina Use: 70

    Mana Use: 1276

    [Level Up]

     

    Skill Experience Earned

    Refrigerate: 90

    Extend Aura: 97

    Purify: 913 [Rank Up]

    Winter: 23

    Amplify Aura: 153

    Intrinsic Clarity: 1276 [Rank Up]

     

    Attributes

    Richmond Rain Stroudwater

    Level 6

    Experience: 1009/2626

    Dynamo

     

    Health

    200

    Stamina

    200

    Mana

    200

    Strength

    10

    Recovery

    10

    Endurance

    10

    Vigor

    10

    Focus

    10

    Clarity

    80

    Free Stat Points

    0

     

     

    Statistics

     

     

    Total

    Base

    Modifier

    Health

    200

    200

    0 | 0%

    H.Regen

    100/day

    100/day

    0 | 0%

    Stamina

    200

    200

    0 | 0%

    S.Regen

    100/day

    100/day

    0 | 0%

    Mana

    200

    200

    0 | 0%

    M.Regen

    244/hr

    220/hr

    -2 | 12%

     

    Movement Speed

    10

    Perception

    10

     

    Resistances

    Heat

    Cold

    Light

    Dark

    1 | 0%

    1 | 0%

    1 | 0%

    1 | 0%

    Force

    Arcane

    Mental

    Chemical

    1 | 0%

    1 | 0%

    1 | 0%

    1 | 0%

     

     

    Skills

     

    Refrigerate (3/10) Exp: 194/400

    22-25 cold (fcs) damage per second to entities and environment

    Sufficient damage causes slow

    Range: 3 meters

    Cost: 15 mp/s

     

    Extend Aura (2/10) Exp: 188/200

    Extend aura range by 2 meters

    Multiply aura mana cost by 140%

     

    Purify (5/10) Exp: 852/1100

    Purify poison, corruption, and contamination

    Range: 5 meters

    Cost: 50 mp/min

     

    Winter (1/10) Exp: 70/100

    Multiply M.Regen by 110% for all entities

    Range: 1 meter

    Cost: 1 mp/hr

     

    Intrinsic Clarity (6/10) Exp: 510/1600

    Multiply base mana regeneration by 220%

     

    Amplify Aura (2/10) Exp: 179/200

    Multiply aura intensity by 120%

    Multiply aura mana cost by 140%

     

    Free Skill Points: 1

     

    Rain sat, trying to decide what to do with his skill point. He had invested his stat points into clarity, honoring his promise to himself to get the stat to 100 before considering spending points elsewhere. The faster experience gain from his mana regeneration was just too good to pass up. He looked through his aura trees but didn’t see anything that was really calling to him. Briefly, he considered taking a spell like firebolt to give himself a more efficient way of dealing damage at range. He decided against it fairly quickly, however. His two aura metamagic skills would do nothing for it and he didn’t know if there was some limit on the number of skill points he could earn. It felt like a waste of a point to him, given that refrigerate with extend aura had decent enough range now.

     

    Furthermore, he was sure that there would be more boosts to auras in the higher skill tiers and he was pretty invested in them at this point. Curious about what Tier 1 might hold, he spent the 100 experience required to unlock the next level of spells for the offensive auras tree.

     

    Offensive Auras

     

    Tier 0

     

    Immolate (0/10) (+)

    7-8 heat (fcs) damage per second to entities and environment

    Sufficient damage causes ignition

    Range: 1 meter

    Cost: 5 mp/s

     

    Refrigerate (3/10) Exp: 194/400

    22-25 cold (fcs) damage per second to entities and environment

    Sufficient damage causes slow

    Range: 3 meters

    Cost: 15 mp/s

     

    Tier 1

     

    Radiance (0/10)

    7-8 light (fcs) damage per second to entities

    Brightens environment (fcs)

    Range: 1 meter

    Cost: 5 mp/s

    Requires 5 ranks in immolate

     

    Shroud (0/10)

    7-8 dark (fcs) damage per second to entities

    Darkens environment (fcs)

    Range: 1 meter

    Cost: 5 mp/s

    Requires 5 ranks in refrigerate

     

    Shear (0/10)


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    7-8 force (fcs) damage per second to entities and environment

    Not occluded by mundane materials

    Range: 1 meter

    Cost: 10 mp/s

    Requires 15 ranks in offensive auras

     

    Huh, they have prerequisites. I can’t take any of these. Shroud I could get to with a bit of work. Shear sounds like it would be quite unpleasant to experience, and it goes through walls if I am reading that right. Ouch. Taking that one for sure once I can. I really should work on refrigerate more so I can unlock the others.

     

    Setting the offensive tree aside, Rain proceeded to unlock tier 1 for both utility auras and aura metamagic. He didn’t bother with defensive auras, figuring he wouldn’t meet any of the prerequisites. He could revisit it later if he didn’t see anything he liked in utility.

     

    Utility Auras

     

    Tier 0

     

    Purify (5/10) Exp: 852/1100

    Purify poison, corruption, and contamination

    Range: 5 meters

    Cost: 50 mp/min

     

    Spring (0/10) (+)

    Multiply S.Regen by 110% for all entities

    Range: 1 meter

    Cost: 1 mp/hr

     

    Summer (0/10) (+)

    Multiply H.Regen by 110% for all entities

    Range: 1 meter

    Cost: 1 mp/hr

     

    Winter (1/10) Exp: 70/100

    Multiply M.Regen by 110% for all entities

    Range: 1 meter

    Cost: 1 mp/hr

     

    Tier 1

     

    Detection (0/10) (+)

    Sense selected items of interest

    Not occluded by mundane materials

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