Chapter 3: Tutorial by Execution
by inkadminThe chute opened under Callum’s feet with all the ceremony of a butcher tipping scraps into a trough.
One moment he stood in a packed holding pen beneath the Bloodspire Arena, shoulder to shoulder with condemned men and women who smelled of fear, rust, and cheap prison gruel. The next, the iron floor split down the middle, and gravity hooked him by the bones.
He fell through red dark.
The chute was not smooth. It was ribbed with metal bands and old dents, a vertical throat designed to bruise anything that passed through it. Callum hit one side shoulder-first, bounced, scraped his dead cheek across a row of rivets, and slid down in a shower of dirt and dried blood. Somewhere above, a prisoner screamed. Somewhere below, someone landed badly enough that the sound turned wet.
Callum did not scream.
His jaw had no interest in dramatic participation. His lungs dragged a breath in on habit alone, cold air rattling through him like wind through a cracked window.
A blue-white pane stuttered across his vision as he tumbled.
[Status Effect: Impact Trauma]
Pain Response: 11%
Graveborn Trait: Nerve Death reduces pain and shock penalties.
Experience Conversion Pending…
Oh, good, Callum thought as the chute spat him into open air. The tutorial has fall damage.
He dropped ten feet into mud that was not entirely mud.
The corpse-pit’s stink had been old rot and wet stone. The training yard’s stink was fresh: churned sand, hot metal, opened bowels, fear-sweat, and the coppery brightness of blood spilling under sunlight. Callum hit on his side, half-submerged in red-brown sludge, and lay still while his body inventoried what had broken.
Ribs: questionable.
Left wrist: pointing the wrong direction.
Spine: still doing spine things.
Head: attached.
That was already a stronger start than most launch-day builds.
A prisoner landed beside him with a barked curse, rolled, came up swinging at nothing. Another slammed flat on his back and did not rise. More bodies poured from chutes ringing the circular yard, dumped from different pens like dice into a cup.
Above them, the Bloodspire Arena climbed into the sky in impossible tiers, a red stone cylinder veined with black iron. The real arena floor—the one nobles paid to watch—was far above, hidden behind layers of grates, balconies, murder holes, and banners the color of arterial spray. This lower yard was a practice ring, if one defined practice as discovering which prisoners could be trained and which would make better fertilizer.
The walls were thirty feet high and plated with scarred brass. Wooden galleries clung to them like wasp nests, crowded with handlers, guards, and a few bored apprentices chewing strips of spiced meat. They watched the newly dumped prisoners with the idle interest of men checking whether rats could swim.
At the center of the yard stood a rack of weapons.
Calling them weapons was charitable.
There were cracked shields, blunted spears, iron cudgels, hatchets with one good edge, and short swords that looked as if they had been recovered from several previous owners by digging. The rack had enough for maybe half the prisoners. The rest would have to negotiate with fists, teeth, or prayer.
A horn blared from the gallery.
“Listen, meat!” shouted a man in a lacquered red cuirass. His voice had the polished cruelty of someone who had never once been required to demonstrate courage at arm’s length. “This is assessment. You will fight until the bell. Any prisoner standing at the bell earns supper and placement. Any prisoner unable to stand earns collection. Any prisoner who refuses to fight—”
He gestured lazily.
Crossbows rose along the walls.
“—earns immediate collection.”
A ripple passed through the yard. Men who had entered half-dead suddenly found opinions about survival. Eyes went to the weapon rack. Hands flexed. Knees bent.
Callum pushed himself up on his good hand. His left wrist flopped, bone grinding. He watched the others instead of the rack.
There were thirty-two prisoners by quick count. No, thirty-one if the flat-backed one stayed decorative. Shapes sorted themselves in his designer’s mind before names could matter.
Big bruiser near the north chute: bald, broken nose, prison tattoos, already moving toward the rack with the confidence of a man used to being obeyed. High strength, low patience. Potential environmental hazard.
Lean knife-faced woman near the west wall: not sprinting, eyes scanning exits first. Dangerous. Not desperate enough to be useful yet.
Two brothers, maybe, or just cowards who had found matching panic: clinging together and edging toward a shield. Liability cluster.
A giant with gray skin and tusks filed flat: half-orc? No, wrong term, local equivalent unknown. He had landed on his feet and had not blinked once. He did not rush. Everyone else made room around him without being asked.
And then there was Callum.
Dead skin stretched over stubborn bones. Prison rags. A slave brand still raw and smoking faintly on his sternum where they had burned Bloodspire ownership into flesh that should not have cared. Level zero. Graveborn. Broken wrist. A System UI with the stability of a freeware mod.
He was, by all visible metrics, loot waiting to happen.
[Arena Assessment Initiated]
Objective: Survive until bell.
Optional Objective: Demonstrate combat viability.
Hidden Objective: ???
Warning: Graveborn class flagged as Nonviable.
Callum’s eyes lingered on the words Hidden Objective.
“You seein’ that too, corpse?” someone hissed.
Callum turned his head.
A young man crouched in the mud not far from him, one hand pressed to his bleeding scalp. He could not have been older than nineteen, with freckles, shaking lips, and the kind of clean face that suggested his worst crime had been insulting the wrong lord while sober. His eyes darted not to the arena, but to the empty air before him.
Another player? Or just another System user. In Veyrath, everyone saw the damn thing. Callum kept his expression slack.
“Seeing what?” he asked.
The young man swallowed. “The words. Hidden—”
“Don’t say system prompts out loud in a PvP zone,” Callum said.
The boy stared at him.
“What?”
“Never mind.” Callum dragged himself toward the weapon rack.
Too late.
The yard exploded.
The bald bruiser reached the rack first and drove an elbow into a narrow man’s throat. The narrow man folded. A woman vaulted onto the rack itself, snatched a spear, and kicked a grasping hand away. Two prisoners seized the same shield and immediately began beating each other with it. Panic became friction; friction became violence.
A cudgel spun through the air, flung by someone who had mistaken enthusiasm for aim. It clipped a limping prisoner in the ear. He dropped like a puppet with cut strings.
The guards laughed.
Callum stopped three body lengths short of the rack.
Resource node camped by higher-level mobs, he thought. Expected. Alternative pathing required.
He looked down. Mud, sand, blood, splinters, a broken chain link, a tooth. Near his knee lay a shard of cracked shield rim, iron-banded wood snapped into a jagged crescent.
He picked it up.
It was not a dagger. It was not even good trash. But it had weight, and one edge could cut if introduced to enthusiasm.
His broken wrist pulsed distantly. The System flickered.
[Pain Resistance Conversion]
Stored Experience: 6/100
Condition: Continued trauma may increase conversion rate.
Callum stared at it.
So the game wants me to suffer for XP.
It was a terrible mechanic. Exploit-prone. Morally bankrupt. Absolutely something a monetization team would defend as “engagement through adversity.”
A shadow fell over him.
The bald bruiser had acquired a hatchet and a grin. Up close, he smelled like onions, metal, and infected gums. He looked Callum over the way a man looked at a chair he intended to break for firewood.
“Dead one,” the bruiser said. “You count as standing?”
Callum did not rise. “Only for tax purposes.”
The grin faltered. “What?”
“Long story.”
The hatchet came down.
Callum rolled toward the blow, not away. The hatchet bit mud where his skull had been. He drove the shield shard into the bruiser’s ankle with his good hand.
It did not sink deep. The edge was bad, the angle worse, and Callum had all the upper body strength of a museum exhibit. But it cut enough.
The bruiser roared and kicked. His heel caught Callum in the chest and launched him backward through the muck.
Something cracked.
The world flashed black at the edges.
[Impact Trauma]
Rib Fracture detected.
Pain Response: 14%
Graveborn Trait: Nerve Death active.
Experience Conversion: +9
Stored Experience: 15/100
Callum landed grinning because the alternative was admitting the System had just rewarded him for being punted.
The bruiser limped after him, hatchet dragging furrows.
“I’ll hack your dead legs off,” he spat.
“Bad move,” Callum rasped. “No meat on them.”
He scrambled backward, deliberately slow, letting weakness show. Not difficult. He had weakness in bulk.
Behind the bruiser, the woman with the spear was fighting two prisoners at once. She used the weapon properly—keep distance, threaten centerline, punish overcommitment. She cracked one man across the jaw with the butt, pivoted, and drove the point into the second man’s thigh. He collapsed shrieking.
Good. Competent. Avoid.
To Callum’s right, the tusked giant had finally moved. He held no weapon. He simply caught a cudgel swing on his forearm, took it like rain, and headbutted the attacker so hard a tooth flew glittering into the sand. Another prisoner came at his side with a spear. The giant stepped in, trapped the shaft, and broke it over his knee.
Very good. Extremely avoid.
The bald bruiser raised the hatchet again.
Callum flung a handful of bloody mud into his face.
The bruiser cursed, blinded. Callum lurched left, not toward safety, but toward the two brothers struggling with the shield. They had finally resolved ownership by both holding it at once, which made it useless for either. Their eyes widened as Callum staggered into their orbit with the bruiser barreling behind him.
“Move!” one brother shouted.
“Gladly.”
Callum dropped flat.
The bruiser, still half-blind and fully enraged, swung at where Callum’s head had been. The hatchet took one brother across the forearm.
Blood sprayed. The brother screamed and released the shield. The other brother shrieked and rammed the shield forward on instinct. Its iron boss smashed into the bruiser’s injured ankle.
The bruiser went down on one knee with a sound that was less word than animal.
Callum crawled through legs, mud, and chaos, counting heartbeats he did not have.
[Combat Contribution Detected]
Assist: Indirect Injury
Experience Awarded: +12
Stored Experience: 27/100
Callum almost laughed.
There it is.
Contribution scoring. Friendly fire credited if he caused positioning. The System did not care who swung the weapon. It cared about causal chains. Aggro manipulation counted.
He had built encounters around worse logic at three in the morning while eating cold noodles over a keyboard.
A bell had not rung. The assessment would continue until morale improved or the floor was easier to hose down.
Callum needed one hundred experience. He had twenty-seven. He was not killing anyone in a fair fight.
So he would stop having fair fights.
The young freckled prisoner from earlier stumbled nearby, clutching a bent kitchen knife. His face had gone the color of old milk. He stared at the carnage as if waiting for an adult to explain there had been a mistake.
Callum seized his ankle.
The boy yelped and nearly stabbed him.
“Don’t,” Callum said.
“Let go!”
“You want to live?”
“Yes!”
“Then stop waving that thing like a candle at a funeral. Name?”
“M-Merrit.”
“Merrit, congratulations. You’re ranged bait.”
“I don’t want to be bait!”
“No one does. That’s what gives it value.”
A spearpoint punched into the mud inches from Callum’s ear. The wielder—a gaunt man with fever-bright eyes—tried to yank it free. Callum grabbed the shaft with his good hand and held on.
“Merrit,” he said calmly, “stab him in the hand.”
“What?”
“Hand. Now.”
The gaunt man snarled and kicked Callum in the shoulder. The impact ground broken bone against broken bone; Callum’s vision pixelated in blue-white fragments.
[Blunt Trauma]
Pain Response: 16%
Experience Conversion: +7
Stored Experience: 34/100
Merrit made a noise like a frightened goat and drove the kitchen knife down.
It went through the gaunt man’s hand and pinned two fingers to the spear shaft.
The man screamed. Callum released the spear and rolled. The gaunt man staggered backward, dragging Merrit’s knife with him, directly into the path of the spearwoman’s retreating step.
She felt him behind her and reacted without looking. Her spear butt snapped back into his solar plexus. As he folded, the point of another prisoner’s broken blade—meant for her—entered his neck.
The gaunt man collapsed, gurgling.
Merrit stared in horror.
[Combat Contribution Detected]
Assist: Forced Displacement
Kill Credit Shared.
Experience Awarded: +31
Stored Experience: 65/100
Callum’s grin returned, thin and ugly.
“Oh,” he whispered. “You beautiful broken mess.”
Merrit looked at him as if the corpse had begun speaking in tongues. “He’s dead.”
“That happens in lethal assessments.”
“You used me!”
“I used him. You participated.”
“That’s not better!”
“It is if you’re alive to complain.”
The horn sounded again—not ending the match, just marking some interval for the observers. Up in the gallery, guards leaned on railings and shouted wagers. A few tossed copper bits into a bucket. One handler with a ledger made notes with a stylus that looked suspiciously like a sharpened bone.
Callum saw none of them at first. His attention had tunneled into the yard’s movement patterns. Lines of threat. Cooldowns of fatigue. Attack cones. Collision boxes wearing human skin.
Three clusters had formed.
The strongest fighters occupied the center near the weapon rack, where space allowed swings. Weaker prisoners hugged the walls, but the walls were death traps because guards could shoot anyone too passive. Between those zones lay the churn: injured, panicked, opportunists, and men who had mistaken possession of a weapon for mastery of violence.
Callum belonged in the churn.
He could not win by strength, but he could decide where strength landed.
The bald bruiser had recovered. Blood ran from his ankle; mud streaked his face. He had lost the hatchet but gained the shield, which he used to bash the wounded brother aside with vindictive pleasure. His gaze found Callum across the yard.
“Corpse!” he bellowed.
Callum raised his shield shard in greeting.
The bruiser charged.
“Merrit,” Callum said, pushing himself up, “run behind the big gray bastard.”
“The one breaking people?”
“Yes.”
“That seems bad.”
“Only if he catches you.”
“What about you?”
“I’m already a corpse.”
Merrit made a strangled sound and ran.
Credit to the boy: terror made him fast. He darted toward the tusked giant, who was currently holding a man by the throat and frowning at him like a disappointing tool. Merrit skidded behind the giant’s left side.
Callum limped after him at an angle, making sure the bruiser saw only prey escaping.
The bruiser thundered closer. He shoved aside a thin woman, sent her sprawling, and barreled through a pair of grappling men. His shield was up, his head low. A bull rush. Simple, committed, hard to stop.
Callum waited until the last possible moment, then stepped onto a slick patch of blood and let his legs go out from under him.
The fall was not graceful. His hip slammed the ground. His broken wrist struck mud and screamed in white static. But the bruiser’s shield passed over him, momentum unchecked, and crashed into the tusked giant’s back.
The yard seemed to pause.
The giant turned his head slowly.
His face was broad and scarred, his eyes a flat amber with black vertical pupils. The prisoner in his grip dangled forgotten.
The bald bruiser, to his limited credit, recognized the shape of the mistake. “He tripped me.”
The giant released the dangling man. “You struck me.”
His voice was deep enough to make the mud tremble.
“Wasn’t meant for you.”
“Then you missed.”
The giant punched him.
It was not a flashy punch. There was no windup for spectators, no roar, no technique name shouted to please whatever gods watched from invisible premium seating. His fist simply traveled from one place to another, and the bruiser’s face happened to occupy the destination.




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