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    After Al had gone home and the scheduled rain was done, Erick walked through the farms, feeling secure in the fact that he knew where he was supposed to be, and that place was here at the farms. A few people waved to him as they finished picking the last harvest, or started preparing the fields for tomorrow. Erick waved back. More than a few people smiled at him.

    This was a good feeling.

    He glanced at his Class.

     

    Particle Mage

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    If you witness a Particle spell and you understand it, you may unlock that spell for free.

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    Sure, it was mostly empty, but that just meant it got to be filled again! Maybe this time he could choose what went in those <empty> slots. He didn’t care much for the extra damage done by Particle spells; the rest were alright, though. If a bit bland. Erick recalled back to when he talked to Ramizi about Class abilities, and Ramizi had said something about his Force spells costing less mana.

    That would be a good one. What kind of reduction was it, though? Percentage based? Flat?

    It had to be percentage based.

    An extra 25% off? Like for Favored Spell, maybe?

    That would make [Call Lightning] completely free. No way was it an extra 25% off. No way.

    … Area of effect would be good. Erick smiled. Yes. More area would be great.

    And so, Erick found himself walking up the Courthouse steps, waving to redscale Taro who was busy talking to someone, and taking a left at the globe in the center of the main hallway. Irogh’s Script-blue door was open. Erick approached, and after asking Poi to stay outside, knocked on the door.

    Come in!”

    Erick walked in and shut the door behind him. Irogh was as handsome as ever.

    Hello, Erick.”

    Erick sat down in the chair. “Hello, Irogh. So. About this Class business?”

    Irogh nodded. “I’ve already been informed. Rozeta just threw your Class together, but since you are pursuing this yourself, you can now guide how your Class grows.”

    Erick smiled, relieved. He said, “I would like to get area, cost reduction, and… I’m not sure what else.”

    Irogh said, “I have a list for you,” and flicked a hand through the air.

    A very large blue box appeared.

     

    All Spell Cost Reduction 10%

    More Mana x 2

    All Particle Spell Cost Reduction 20%

    More HP x 2

    All Ability Cost Reduction 5%

    More Mana Regeneration x 2

    Less Spell Damage Taken, General x 0.75

    More Spell Damage Done, General x 1.25

    Less Spell Damage Taken, Particle x 0.25

    More Spell Damage Done, Particle x 2

    Finer Spell Control, General

    More Area of Effect, General x 1.25

    Finer Spell Control, Particle

    More Area of Effect, Particle x 2

    General Spell Duration x 1.25

    Particle Spell Duration x 2

    Less enemy effect on your Particle Spells

    More effect on enemy Particle Spells

    Lingering Particles, continue to disrupt enemy Particle magic for the duration of the previous spell, in the area of the previous spell

    Particle Spell Creation, Easier time creating Particle Spells

    Particle Shell, Mana spent on Particle Spells grants you False HP equal to mana spent, up till base HP. Lasts 1 hour, renewed with new Particle Spells.

    Particle Ripper, offensive Particle Spells rip away a % of enemy HP. Less effect on stronger enemies.


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    Particle Healing, your non-offensive Particle Spells restore HP to all people in the area commensurate to the Mana you spend.

    Particle Poison, offensive Particle Spells corrode enemy HP for a % of damage done over spell duration. Less effect on stronger enemies.

    Monster Killer, 2x damage done to any monster

    Killer, 1.5x damage done

    Sculpt Spell, All Spells are always affected by Major Mana Shaping, for free. Greatly reduced cost to alter ongoing Auras.

    Particular Insight, for 100 mana, probe the manasphere, discovering if a spell might be possible before you risk an Error

    Mana Shield, damage taken is split between MP and HP

    Blood Mana, spend HP and MP to fuel spells

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