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    1437

    Planar Wizard of Benevolence, Erick Flatt, arrives on Veird, accompanied by his daughter, Jane Flatt.

    The Wizard invents [Call Lightning] then ushers in a new age of Particle Magic via talks in the Mage’s Guild of Spur, in the Crystal Forest. From there, he begins his grand ascension to the world stage. Though his accrual of power seems like that of a normal archmage who has found his Truth, he is, in reality, a Wizard, though the world will not know this fact for another year and a half.

    The Wizard gains a deep hatred for the Shades due to various events involving the threatening of his daughter, and all the various true stories he has heard over the years. He still has trouble killing monsters.

    The Wizard briefly attends Oceanside, becoming a friend of the Headmaster.

    The Wizard invents many different spells, from [Luminous Beam] to [Control Weather], and learns of the Remake Quests, which truly begins his rise to personal power, through gaining a deeper understanding of magic.

    Candlepoint arises out of the Crystal Forest, near the Wall of the Wasteland Kingdoms, bringing even more new magic into the world.

    The Wizard takes control of Candlepoint from Shade Bulgan.

    The Wizard, with the help of Atunir, Sininindi, Rozeta, and Melemizargo, creates Yggdrasil, the World Tree.

    Last Shadow’s Feast begins and ends, changing Veird forever.

    1438

    The Wizard attempts a vacation in order to walk The Worldly Path.

    The creation of a method of reversing antirhine poisoning, and the unstable city state climate of Nelboor and the Songli Highlands, results in the Chelation War. The accepted death total is 4,250,000. Some sources claim this number is much higher, or much lower. Over the next few years, another 550,000 people will die in the Highlands and across Nelboor due to failures of population support systems. Historians also claim this number is much higher, and much lower.

    The Wizard moves on to the grasslands north of the Highlands, and interacts with the Grass Travelers. This time is crucial to understand, for it forms the basis of how the Wizard will interact with the rest of the world from then on. Everything from how House Benevolence operates, to the politics installed in the Sovereign Cities, to the Greater Candlepoint Area, started here, in the grasslands of Nelboor. (Some historians claim that House Benevolence truly started on the Wizard’s homeworld of Earth.)

    Stepping on a malformed teleport pad takes the Wizard to the Core, where he learns for the first irrefutable time that he is a Wizard. He invents [Renew] during this time.

    The Wizard meets Geode Stratagold and gains the approval of the wrought, though how much Stratagold knows about the Wizard being a Wizard is up for debate. The Wizard himself has said that Stratagold did not know about his true Status until later, when he announced himself to the world.

    The Wizard is fairy-napped to Ar’Cosmos.

    The creation of Elemental Benevolence precedes the formation of [Gate] by a matter of days.

    The Wizard installs himself at Candlepoint and announces himself as a Wizard, while also creating [Reincarnation] and establishing House Benevolence. The first Gates are established, bringing a Gate Network back to Veird.

    The Dragon Exodus is forced upon the greater world by a confluence of The Fairy and Rozeta, in an effort to make Veird less dangerous. Soon after, the Wizard voluntarily becomes draconic, enabling him to Paradox dragons away from the Dragon Curse, massively increasing the power of House Benevolence.

    The Gate Network expands greatly around each planting of Yggdrasil. Currently, Yggdrasils exist in Candlepoint, Treehome of the Forest of Glaquin, Stratagold, Holorulo of Songli, and inside Benevolence Itself.

    The Sovereign Cities declare war on The Wizard, and are remade in response.

    The Wizard hosts Shadow’s Feast. The Teleport Exodus begins, and finishes within the first week of the new year. The Dungeon Exodus has only just begun.

    1439

    The Gate Expansion Era begins, with House Benevolence massively increasing its power from a single location, to countless locations the world over, each of them working to support a great expansion of the Gate Network.

    Within the first month of the new year, The Wizard suffers his first of many assassination attempts of the year. None of them succeed. All true collateral damage done in those attempts is reversed by The Archlich of Necromancy Itself; the consort of The Wizard.

    The [True Resurrection] debate reaches new heights, thanks to the [True Resurrection]s inside of dungeons, and to The Wizard’s consort, The Archlich, teaching The Wizard [True Resurrection].

    The first effects of the Dungeon Exodus are noticed, as the prevalence of monsters is greatly reduced the world over. This has a temporary magnification on the price of magical items. This effect will not lessen until years later.

    House Benevolence opens its Grand Dungeon to the public. It is run by The Archlich, and is similar in scope to the famed Armory of Ar’Kendrithyst. Other dungeons are found and formed into avenues of power for the greater public, and for many private industries and groups.

    [Renew] comes out in the Open Script. This has major worldwide effects. Generally, the defensive natures of locations become much, much stronger, and for the first time in the history of Veird, the defense/offense dynamic swings heavily toward defense.

    Another Yggdrasil is planted on Nergal, followed by another planting on Quintlan. There are 7 Yggdrasil currently existent on Veird at this moment.


    Unauthorized duplication: this narrative has been taken without consent. Report sightings.

    The Dungeon Guild is formed. Backed up by House Benevolence and many other major powers of the world, the Dungeon Guild rapidly becomes the authority on dungeon safety and protocol. They begin to eradicate dangerous dungeons, and standardize public dungeons.

    By the end of the year, 20% of the major traveling infrastructure lost by the Teleport Exodus is restored by House Benevolence, and the greater portion of the Wayfarer’s Guild is subsumed by House Benevolence. Final holdouts of the Wayfarer’s Guild will eventually be bought out by House Benevolence in the following years.

    Shadow’s Feast is a non event. The world cheers.

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