24. Quest Creation System
by inkadminFirst things first: I needed to give them names.
With hundreds, maybe even thousands, of creatures potentially flocking to my castle to become citizens in the future, I knew I needed a proper naming system. It was for my own sanity. I wanted to look at a name and know at a glance what race I was dealing with. Otherwise, things would get chaotic and confusing fast.
Technically, the most efficient method would be labeling them Goblin 1, Goblin 2, Goblin 3… and so on. But that felt too boring and lazy. These were my citizens, I needed to at least put in some effort!
In the end, I settled on the prefix “Gopu.” From now on, every goblin citizen I acquired would be named “Gopu-[Something].”
The first two ended up as Gopuro (the male) and Gopuran (the female). Simple, nice, and kinda cool! I liked them.
That reminded me… in some anime I watched in my previous life, monsters were usually nameless. If a being of higher power bestowed names onto them, they would gain some kind of power boost or even evolve. I wondered if that was the case for these goblins.
However, it was not.
There was no difference in their stats between pre- and post-naming. No level up, no stat boost. Nothing. Their status screens only flickered for a heartbeat as the System updated their info.
Well, at least they had proper names now!
With the naming ceremony out of the way, I finally moved on to test [Quest Creation].
Turns out, it was more complicated and interesting than I thought! And this time, the System was actually able to provide some nice, clear instructions for me to follow.
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First, when I activated the [Quest Creation] skill, a simple form floated before my mind’s eye.
Simple, yet pretty detailed, I would say.
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Quest Name
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Prerequisite (Optional)
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Quest Info
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Quest Type
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Objective
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Reward
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Penalty (Optional)
Quest Name was pretty self-explanatory. It was just the title of the quest. Like… Wood Chopping Quest, or Stone Gathering Quest.
The Prerequisite was where I could set barriers. I could put in Level 10, or Possess [Lumberjack] Skill, or even Rank ★★. Basically, anything that could be seen on the status screen. These were the minimum requirements my citizens needed to meet before they could even accept the quest.
Regarding Quest Info, it was a brief description written in detailed words, so they knew exactly what they were signing up for.
For Quest Type, I was presented with many options:
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One-Time: Can only be completed once. Disappears upon completion.
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Repeatable: Can be accepted again immediately after completion.
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Periodic: Resets automatically after a specific amount of time passes. Good for making daily quests.
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Chain: Completing one quest unlocked the next.
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