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    I couldn’t believe it. A wooden club cost ten points?

    (The math doesn’t add up at all! If a wooden club costs 20 Wood, then how come the wooden bench in the Furniture tab only needed 10 Wood?)

    A bench was clearly much bigger than a simple club. Material-wise, it made zero sense. Bigger, more substantial things should cost more resources. So why was the pricing completely backwards like this?

    But then, as I viewed the equipment in full detail, I finally understood why.

    (Sorry, System. I may have been too harsh on you after all!)

    [Wooden Club]

    • Type: Weapon (Normal)

    • Rarity: F

    • Effect: +1 ATK

    • Special Effect: Holder gains Skill: [Bonk!]

      • Bonk: Every hit on an enemy has a chance to stun them! Higher chance if it hits the head!

    [Wooden Hammer]

    • Type: Weapon (Normal)

    • Rarity: F

    • Effect: +1 ATK

    • Special Effect: Holder gains Skill: [Crafting (F)]

      • Crafting (F): While holding the hammer, the user can make simple items when interacting with crafting stations.

    [Wooden Shield]

    • Type: Armor (Light)

    • Rarity: F

    • Effect: +1 DEF

    • Special Effect: Holder gains Skill: [Piercing block (F)]

      • Piercing block (F): Reduce extra 10% damage caused by piercing type attacks.

    [Bone Dagger]


    This story is posted elsewhere by the author. Help them out by reading the authentic version.

    • Type: Weapon (Piercing)

    • Rarity: F

    • Effect: +1 ATK

    • Special Effect: Holder gains Skill: [Backstab (F)]

      • Backstab (F): Attacks from behind deal 20% extra damage.

    ****

    Obviously, these weren’t ordinary items.

    The rarity might be total trash at F-tier, but every single one of them provided extra stat boosts and useful skills. The system was charging a premium for the hidden value.

    That aside, one particular skill caught my attention: [Crafting (F)] from the wooden hammer.

    So, in other words, one could learn skills simply by holding the right item?

    Did that mean… if I somehow acquired a sword with a ridiculous skill like “Dragon God of Destruction Sword Art” or something equally overpowered, I could instantly use that Dragon God of Destruction Sword Art without ever needing to train, practice, or learn it beforehand?

    That made my gamer instincts tingle for a moment.

    I didn’t know how other weapons worked in this world, but at least my weapons from the System seemed quite incredible!

    Once I upgraded the shop and gained access to better items, I might even unlock some truly broken skills. Who knew what kind of insane abilities waited further down the line?

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