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    I awoke in the darkness.

    In one hand, I held the plastic, fake version of the silver necklace that Clara had been wearing. In the other, I held a flashlight—one of the ones we had brought into the crypt.

    As I clicked the light on and looked around, I realized there was no crypt anymore.

    I was underground, and I could hear the earth around me shifting. I quickly crawled toward the exit.

    No sooner had I pulled myself out of the hole and into the hallway of the underground passages than I heard the earth collapse behind me.

    I found my way out of the tunnels to the large room where the caged werewolves had been, but they were gone. Logan and Avery had been cured and taken away.

    I bounded up the steps and found myself in a version of the Manor house I hadn’t seen before—a version converted into a museum. None of the artifacts or exhibits had been placed yet. All I saw were empty glass display cases and placards with nothing on them.

    Carousel really did reuse everything.

    I left the Manor house behind and ran to the field where I had last seen Kimberly—the place she had been returned to after surviving the secret lore sequence. It had been a surreal experience to observe from my view in the theater.

    Kimberly had been ushered through a bizarre maze of scenes from Clara Woolsey’s life.

    Throughout her journey, a werewolf lurked just out of sight, but it never approached her. I couldn’t discern its purpose—perhaps a deadly obstacle, but it merely observed.

    Kimberly had made it through, learning the truth about the werewolf curse.

    The words of the faceless person in the theater echoed in my mind: how could we have found secret lore when we hadn’t spoken to the maid at the tavern?

    What did that even mean? What tavern? What maid?

    I dropped this train of thought as I found Kimberly kneeling in the field, tears streaming down her face. Taking a chance, I approached and hugged her. She hugged me back. After a moment, she asked something strange.

    Wiping her tears, she looked at me and asked, “Do you think you do so well here in Carousel because it offers something that real life didn’t?”

    The question seemed to come out of nowhere.

    “I don’t know,” I said, unsure. I wasn’t finished sorting out those feelings myself.

    She looked at me strangely and then said, “Never mind.”

    I began pacing, watching the blue lights of our chemical traps go out around us.

    “We did it,” I said after contemplating her words.

    She nodded. “We did it.”

    I tried to strike up a conversation about the ending—how we’d handled things when Serena was killed by Antoine—but the conversation was cut short when Antoine himself appeared in the distance.

    Something was different about him. I couldn’t pinpoint what, but his smile and the joy on his face made it clear something had changed.

    He had an aspect now—he was a Health Nut. It came with a new trope already equipped: The Mountain as a Metaphor. It would be an asset, though I couldn’t help but wish I’d seen his other aspect trope choices.

    He and Kimberly embraced and whispered to each other while I stood awkwardly nearby.

    The next to appear was Andrew. As he approached, I extended my hand.

    “Good work, doctor,” I said.

    “Yes, and you too,” he replied.

    All our planning had paid off. We’d made mistakes, but we’d overcome them.

    I was certain we’d given Carousel enough footage to construct a good film.

    Andrew and I talked about the silver purification plan—how well we executed it and what adjustments we might have made had we better predicted how the weapon interacted with the werewolf curse.

    It was idle chit-chat for us.

    Finally, the people we had come there for—Logan and Avery—arrived, wearing the clothes they must have been lured into the monster’s lair in.

    Though I had technically met them while they were caged, it was clear that wasn’t really them. They’d been exhausted and said very little, both On-Screen and Off-Screen.

    Logan looked like he was heading to a casual beach wedding—tall, tan, with dirty blonde hair just long enough to brush off his forehead. He might have been in his mid-thirties, which led me to believe he had been de-aged to play Kirst’s son. He approached Andrew with a half-hug and several pats on the back.

    “Did you understand what I was saying?” Andrew asked hurriedly. “Was it you in the cage? You didn’t respond.”

    “I was in there,” Logan said, “but the script was in control.”

    “So you heard about…” Andrew began.

    “I heard everything,” Logan said. “Lila came to apologize during the storyline. Gave us a whole speech.”

    “She does seem genuinely remorseful,” Andrew said.

    “Well, it would be best for her to seem that way, given our circumstances,” Logan replied with a half-smile.

    Avery, still shaken from the whole being-dead thing, smiled despite the tears in her eyes. She wore an oversized red sweater that wrapped around her fashionably, her red hair held back with a headband.

    She was an Eye Candy with the Beauty aspect and her aspect choice made sense at a glance. She put a lot into her presentation.

    Kimberly greeted her, and they talked for a while. Antoine introduced himself, putting his people skills to good use. I stood by, watching as our group of survivors grew a little larger.

    Time passed. We waited.

    “That makes you the Film Buff,” Logan said after a lull in the conversation.

    “That’s me,” I replied, shaking his hand.

    “So you’re the one who knows what’s going on, huh?” he asked.

    I shrugged. “Nah, that’s somebody else.”

    He laughed—a sardonic laugh, not joyous.

    “I look forward to stumbling through hell with you,” he said.

    “You as well,” I replied, but my response was cut off as Lila appeared.

    She didn’t say anything at first, and eventually, someone noticed her standing at a distance, afraid to approach. Her porcelain face was red with tears.

    The next part? Antoine, Kimberly, and I didn’t listen. This was a group moment for them.

    I couldn’t hear what they were saying, but there wasn’t anger—at least not from Logan. Avery, however, did seem to have some lingering resentment, which was more than understandable after having been lured into the jaws of the werewolves.

    Logan, though, didn’t seem to care. I couldn’t see it anyway. He acted like all she had done was spill milk on his pizza.

    Getting him and his friends killed? Don’t let it happen again.

    An interesting attitude.

    When their little group came back over to us, I heard him saying, “Next time you revive me, wait until the game is almost over.”

    He had that little bit of darkness in him that made this place survivable. Dina had the same thing.

    So did I, I supposed.

    Finally, Michael arrived. He and Logan shared a big bear hug, complete with more of those slapping pats on the back. I didn’t get where that was coming from, but it must have been their group’s thing.

    Good for them—their group was back together. Ours was still fractured, but not for long.

    What happened next was no surprise. There was a small crack in the air, and suddenly, a mechanical man appeared, informing us that we had won a ticket.

    Oh boy, had we won tickets.

    Most of the time, I waited for others to go first, but I just had to know whether everything we had risked was worth it.

    We had been down to one viable player in this storyline. If Antoine hadn’t regained his sense, if our plans hadn’t worked, if Kimberly had died before she could get to the end, that would have been it—we would all have been gone.

    I wondered if I would have been stuck in the theater, watching random camera angles for eternity.

    I slapped that red button on Silas’s front before anyone else.

    I got a handful—not as many tropes as I had anticipated, but not a small amount either. I got three.

    It wasn’t really the tropes I was after, though.

    It was the stat tickets because they would determine whether or not this whole “using rescues to grind levels when needed” thing was going to work.

    And it did.

    I got six stat tickets.

    Six.

    That was more than I had gotten when I was dragged along on The Grotesque—grossly under-leveled, at that. Of course, The Grotesque wasn’t exactly our best performance. It was a functional, clean victory—not designed to be fancy or to score high, but just to survive. Didn’t even really tell much of a story.

    Six stat tickets explained why all those former players had been willing to risk it all to exploit the rescue mechanic. Why they had spent months scouting out rescue opportunities where they might find an edge.

    It explained everything.

    Our average level was around 27, and this storyline’s level had to be in the mid-30s. Most of the vets would never do something like that unless they had no other option.

    We would have to do this over and over again, pressing our luck. Because when we got closer to level 40, things were going to slow down, and even running rescues would only get us a few stat tickets.

    But we would have to do it.

    We would have to keep pushing forward. And if the woman who stood behind me in the theater was correct, we would have to start doing more.

    We might even have to do Carousel’s Throughline.

    After all, the reward for that was supposed to be escape.

    The stat tickets and the tropes weren’t all I got. We all also got fresh Luggage Tags with higher weight capacities. We got a couple of coupons to restaurants around Carousel that were supposed to allow us to eat there without risk of danger—but I would have to consult the Atlas to make sure those were what they seemed to be.

    And finally, the biggest card in the lot:

    We got secret lore.

     

    Congratulations!

    You found secret lore: Secrets of Carousel #14: A Mother’s Love

     

    Bring this ticket to the Carousel Public Library to collect your prize. Collect ten for a huge reward!

     

    “Well, well, my curious friend, you’ve pried open the lid of a dark and tragic tale. Let me introduce you to Clara Woolsey—a beauty of her time, pale as moonlight, with a life so fragile it seemed to sway with the slightest breeze. One ill-fated day, she wandered too far while abroad and stumbled into something she should never have seen: an exorcism, fierce and fiery, with curses flying like arrows. One of those wicked darts found her, latching onto her with cruel precision.

    But do not pity her, not yet—for Clara’s fate was not sealed by the curse alone. No, it was her mother, dear Agnes Woolsey, who twisted that curse into something monstrous. Oh, Agnes was devoted, but not to Clara’s salvation—no, her devotion was to the attention, the sympathy, the reverence she gained as Clara’s endlessly suffering caretaker. To keep her daughter weak, compliant, and dependent, she became a mistress of dark arts, layering spells like stones upon a grave.

    Here is what Agnes wrought, one cruel enchantment after another:

    • A voodoo hex to bend Clara’s will, burying her emotions in the dark and leaving her pliant.
    • A ghoul’s curse to keep her within the house, avoidant of the light of day.
    • A beauty tonic to preserve her delicate, flawless features, like a doll in a glass case.
    • A powder for youth to ensure she always looked the perfect age, no more, no less.
    • A love charm to bind her to her family’s affections—though it never quite touched her mother.
    • Health potions to stave off death and prolong her suffering, ensuring she stayed alive just long enough.
    • An infusion of hardiness to make her endure the strain of this wretched life.
    • And finally, wolf fever—an illness of madness and hair, a rabid curse of the body and mind, a disease of desperation meant to drive Clara back to her mother’s arms, broken and dependent.

    A silver vial on a silver chain, a simple gift from Clara’s father containing what he believed to be holy water, became the anchor for all the curses, binding them together into an unholy amalgamation.

    Oh, but Agnes, in her greedy desire for control, overlooked the most potent curse of all: true love. The bond between Clara and Serena, her lover, broke through the layered magic like sunlight through storm clouds. A single kiss spread the amalgamation of curses, twisting wolf fever into something new, something primal, something enduring. From that moment, the first real werewolves were born—not mindless beasts, but creatures of strength, passion, and sorrow, cursed to walk the earth in Clara’s tragic shadow.

    All werewolves are in love, they say, and for good reason.

    Even now, the echoes of Clara’s tale linger in the moonlight, her fate carved into the wilderness and woven into the howls of the cursed. Do you feel it, dear seeker? That chill on the air? Perhaps it’s Clara herself, watching from the trees. Or perhaps… it’s only your imagination.”

    “In Carousel, families are the heart of our community. Whether by blood or by bond, it’s the ties we share that make this town special.” – Bartholomew Geist, Founder of Carousel

     

     

    I read through the secret lore ticket before I even looked at my tropes. I just had to try to find the pattern in what secret lore was, in hopes that we could uncover more of it. I also hoped to figure out why we needed it in the first place.

    The werewolf curse had been the result of a woman with Munchausen by proxy in a world where magical curses existed. She had used those spells on a child who was wearing some sort of magic amulet that combined them all.

    That was interesting. In fact, that could have been a storyline in and of itself. But instead, it ended up as secret lore. I would have to figure out why.

    After reading the secret lore card twice, I turned to my tropes.

    I saw it in a movie…

    Type: Action

    Archetype: Film Buff

    Aspect: Filmmaker

    Stat Used: Moxie

    The ultimate meta move is to explain to the audience how movies work. Movies are another world. It’s different there.

    The player can bolster their specific plans or improvisations by referencing a movie they allegedly saw such endeavors working successfully in.

    “Sometimes, you just need to remind the audience of what medium they are watching.”

     

    Essentially, this trope made it easier for me to accomplish tasks that might otherwise require proper planning and setup. Not a bad choice, but it would need to be a real time-saver for me to consider equipping it.

    I Had a Feeling About You Two…

    Type: Action

    Archetype: Eye Candy

    Aspect: Beauty

    Stat Used: Moxie

    Love is a force in and of itself, a power that can be greater than any magic and more destructive than any curse.

    The player can see any potential romance subplots and learn how to activate them.

    “Any story could be a love story, but don’t count on a happy ending.”

     

    This was one of the tropes my psychic grandmother background allowed me to equip. I wasn’t sure I would ever use it. In fact, it came across more as a joke.

    Either way, it was out of my wheelhouse.

     

    No Stab in the Dark

    Type: Rule

    Archetype: Film Buff

    Aspect: Filmmaker

    Stat Used: Moxie

    Cinema goes through phases. Sometimes, dark phases, but none so dark as when every scary movie suddenly started making scenes so dark the audience couldn’t even see them.

    The lower the visibility in a scene, the less likely for any meaningful event to occur there. Deaths become injuries, injuries become tussles, and tussles become strange noises.

    “At least you don’t have to cover your eyes during the scary parts.”

     

    I could see myself using a trope like this. Being able to trust the darkness and use it as a shield could be a genuine lifesaver.

    I had to wonder, though, if its benefits could be ruined by using a flashlight.

     

    Callum Vex

    Accursed Werewolf

    Callum Vex was a man of secrets, always lurking on the edges, watching, waiting. But secrets have a way of slipping into the wrong shadows, and one fateful night, they led him to Serena’s pack. That night, his secrets were swallowed by the curse, leaving him bound to the will of another.

    Now, Callum moves silently within the pack, his cunning eyes scanning the horizon, but never straying far from Serena. The joy of the pack hums within him, a cruel comfort that dulls the ache of his lost independence. And yet, he would follow Serena, step for step, into the deepest darkness, for the curse demands no less.

     

    Apparently, the first wolf I killed was a guy named Callum. I was confident my self-defense claim would hold up in court. He must have been the one I skewered with my silver spoon-turned-knife—the only one I managed to kill with it.

    That was neat.

    I got to keep the knife. In fact, aside from a few silver bullets, that was the only silver we got to loot. Everything else was gone. Some silver and a few guns. Who could complain?

    Lila was next. She was ushered forward by her group.

    She got four stat tickets. Her low level, combined with her sacrifice for first blood and the huge buff she provided with Bad Luck Magnet, countered her very small amount of screen time.

    Stowaway

    Type: Perk

    Archetype: Wallflower

    Aspect: Extra


    Unauthorized usage: this tale is on Amazon without the author’s consent. Report any sightings.

    Stat Used: Hustle

    The background actors and crew may not arrive in fancy limousines, but they still have to arrive somehow.

    The player can hitch a ride on any NPC-driven vehicle where there is room to get around the shooting location.

    “It may be cramped, it may be slow, but it sure beats walking.”

     

    She had complained that she had a difficult time getting to the manor house, and this was her reward. The real benefit would be outside of a storyline.

     

    Run for your death

    Type: Rule

    Archetype: —

    Aspect: —

    Stat Used: Hustle

    A chase sequence before death is practically in the cheesy horror Bill of Rights.

    When death is imminent, the user is guaranteed a chase sequence before being killed for First Blood. This chase can never save them in itself, but it can buy time and create a great scene for the movie.

    “If you have to run around the block to get a little extra screentime, so be it.”

     

    This exact trope would have allowed her to escape from Wolfie Antoine and successfully launch her death scream trope. It could have saved her.

    It was a solid trope. While it wasn’t fancy, it made things predictable—and that was always a good thing.

     

    Place Your Bets

    Type: Perk

    Archetype: Wallflower

    Aspect: Underdog

    Stat Used: Plot Armor

    Some characters never stand a chance. Their death is sealed from the moment they appear On-Screen. Occasionally, though, even the humblest of characters can surprise you.

    If the player remains first in targeting priority from their first appearance in the Party Phase to their last after the Final Battle, the entire team will get bonus rewards.

    “I didn’t even know he was still alive.”

    “I’ve been here the whole time!”

     

    That was interesting. Having another way to boost our rewards was always an asset, though I wasn’t sure if it would ever come into play.

    Andrew was next.

    He got six stats, just like me. He ended up being very important to the story, if only for his super scientist scenes and, from what I could tell, his clutch use of purification to snap Antoine out of it so he could save the day.

    I couldn’t complain. After all, we were basically always On-Screen together until the end. It made sense that we got the same amount of stat tickets.

     

    Polymath

    Type: Perk

    Archetype: —

    Aspect: —

    Stat Used: Savvy

    In real life, being an expert in one field doesn’t prevent you from being an idiot in another. In movies, however, the label of genius means you could be good at anything.

    The player may use any Savvy-based Perk trope.

    “I’m a doctor, not a rocket scientist!”

     

    I didn’t know enough about Savvy-based perks to be sure, but this sounded like a potentially broken trope. I was happy for him.

    Mental Mathematician

    Type: Perk/Buff

    Archetype: Scholar

    Aspect: Researcher

    Stat Used: Savvy

    There is no greater parlor trick to prove one’s intelligence in a single line than doing mental math in an instant.

    The player will see the results of any math, chemistry, or physics problem they imagine on the red wallpaper instantly. Doing so On-Screen will buff the player’s Savvy.

    “It’s a lot shorter than reading them your thesis and slightly less obnoxious than listing out your resume.”

     

    He had used math to calculate how much of each ingredient we had used for our plans. It would be useful to get instant answers. That said, I wasn’t sure you’d ever use something like this unless you knew there was going to be science involved.

     

    The Bone Detective

    Type: Insight

    Archetype: Doctor

    Aspect: Coroner

    Stat Used: Savvy

    The corpses of those long-dead keep their secrets from the living, but when they speak, they speak loudly.

    The player will be able to gain insight into how skeletons and highly decomposed remains died by examining them closely. Vivid spoken descriptions will trigger small flashbacks to their actual death on both the red wallpaper and to the audience.

    “Knowing what happened isn’t enough. You have to paint a picture.”

     

    I wasn’t sure what information a trope like this could have gotten Andrew in Stray Dawn, but in some storylines, it would probably be crucial.

    A good autopsy scene was always cool to watch, and whenever an archaeologist or anthropologist managed to uncover insights from bodies that had been dead for centuries, it was always fascinating—great content for a scene.

    Jonas Falk

    Accursed Werewolf

    Jonas Falk was once a man of fiery passion, his voice carrying through every tavern and rally in his small, bustling town. But on a night thick with mist, his path crossed Serena’s, and his fate was sealed. The man he once was faded with the rising moon.

    Now, as one of the pack, Jonas is quiet, his fire subdued but never extinguished. The joy of the pack sustains him, yet it feels like an echo of something lost. Still, Jonas would follow Serena without hesitation, the curse pulling him onward, even as his heart mourns the life left behind.

     

    Andrew had bagged many a werewolf in this story. This was his first.

    Kimberly got seven stat tickets.

    We had all contributed to the final story, but she won the “main character” competition and steered the story’s narrative, and with that victory came the spoils.

    If she could keep up this momentum, she wasn’t going to plateau nearly as hard as the vets when we hit level 40. Apparently, at level 50, things slowed to such a crawl that you’d be lucky to get one stat ticket in six months of solid storylines.

    For now, we could celebrate. We could take one last squeeze of the lemon before leveling became a slog.

    They Said The Thing

    Type: Buff

    Archetype: Eye Candy

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