Book Five, Chapter 44: The Cargo
byTo say the first few minutes of contact with rescued players didn’t go according to plan was an understatement.
We had planned things out. Antoine had a whole “Welcome back to the land of the living” speech prepared. While we had discussed the possibility that there might be some trouble with the rescued players, we had not anticipated it coming from Andrew’s team. As far as we knew, they had not been touched by Project Rewind because they arrived too late. We were wrong.
Luckily, after those few moments of confusion, we did manage to get back on track.
Antoine even managed to deliver part of his speech, explaining that rescue tropes were back and that Andrew, Michael, and Lila were the first to be rescued.
Of course, Andrew’s team was a failed Party of Promise, so they weren’t exactly starting from scratch.
The whole time, I was scanning our surroundings for Omens because we were still standing at the entrance to the KRSL Powerworks Pavilion. Abandoned industrial parks and power plants were creepy enough. Add in the crows and the occasional howl, and my “I don’t like it here” trope was driving me crazy. Luckily, I could rely on Antoine and Kimberly to be the welcoming party.
I zoned in and out of their conversation. Cassie was happy now that things were going well.
I kept to the perimeter and kept my eyes open. Lila, whose motives we had not yet ascertained, watched me from the dirt, leaning on one arm with her heels tucked to the side as if she were at a picnic in an old painting. Her eyes were red, her hair black as coal, her skin pale except for the dirt from the ground she sat on—a little porcelain doll who could never hurt anyone, you’d think. But she had blood on her hands.
Everyone was so tense because of her. They were trying to be civil. They were trying to be logical. Her presence made it difficult. Everyone spoke in slow, careful sentences like they were afraid of waking a tiger, all for a woman who could not have done physical harm to any of us, not unless we trusted her.
We were getting to know each other during what felt like an air raid, but we were pushing forward. Panic and confusion had already wasted our first few minutes with the new players.
I half-listened to the conversation. My attention was on safety.
As far as I could tell, Andrew and his team were just like us, but they had arrived a year earlier. I wanted to question what had happened, what had gone wrong that they had never found Permanent Vacancy, but that was just one of a million questions I was going to keep to myself until we were in a safer place.
They were supposed to be the Party of Promise. They were the Highrollers, but they failed.
“I assume that you guys know some anonymous person who said they were your friend or something and that they were going to help you?” Antoine asked.
Andrew nodded. “Yes, in the text messages, Logan’s fiancée had communicated with someone who called himself a friend on the inside.”
“The Insider,” Kimberly said. “That’s what the original players called him.”
It wasn’t the original players. It was the second, third, or fourth generation. I wasn’t sure.
“Or her,” Cassie added, if only by instinct. It was true. The Insider was a complete mystery to us. He could be a she.
We didn’t get past that in the conversation because it soon came time for us to hit the big red rewards button, as indicated by the jingle that appeared out of nowhere and the robotic voice that said, “Congratulations! You won a ticket!”
Somehow, Silas the Mechanical Showman had found a spot where he could show up, and everyone had to turn their heads to look.
We had almost forgotten him. Almost.
I didn’t want to waste time, so I just walked up to him and pressed the button.
I got two stat tickets, two tropes, a handful of coins, and two enemy collector tickets.
But I also got something else.
It was a ticket like the one I had read information about Narrators on during the fake tutorial. It did not have magical properties but was simply there to give me the good news.
Dear Visitor,
We hope you’re enjoying your stay in our charming little town of Carousel! To help you make the most of your time here, we’re excited to announce a new feature on our popular Red Wallpaper: the Advanced Archetype Tracker!
This handy tool fits right into your Throughline Tracker and lets you monitor your progress toward unlocking exciting new roles, like the Adventurer or Ghost Hunter, with ease! As you explore our scenic streets, brimming with exciting stories of their own, you’ll receive friendly updates—keeping you engaged and motivated every step of the way home.
Want to hunt monsters in the darkest forests? Give it a shot. The more you do it, the closer you will get to being a Monster Hunter. Want to experiment with science that defies your previous notions of reality? Try your hand, and we’ll track your progress. One day, you can be a Mad Scientist!
Sometimes, you can be seeking something and not even know it!
Simply check the Red Wallpaper at your leisure to track your journey. We’re sure this will make your visit to Carousel even more delightful!
Sincerely,
The Office of the Mayor of Carousel
The Town of Carousel—Everything is here.
Of course, the first thing I did was present it to my friends. It was new, and new was exciting. Actually, new was mostly horrifying, but it was also exciting.
Eventually, Andrew got ahold of it and it clearly threw him for a loop. The level of familiarity Carousel was showing must have been alarming.
With a glance at the red wallpaper, I could see that there was indeed a new section labeled Advanced Archetype Tracker, and on it was what appeared to be an archetype that I was already halfway through achieving.
That blew my mind—there was something that I had apparently already been working toward without even knowing it.
What advanced archetype could it be? Perhaps something meta, something even more related to filmmaking than Film Buff was. Director, perhaps? Was there such a thing?
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Throughline Progress |
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The Eternal Eve The Geists’ Ancient Past *Refurbished For when you need to go back ~ “Carousel Loves to Recycle” |
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Project Rewind A Second Chance at Escape
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● ● ● ● ● ● ● ● ● ● |
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The Carousel Throughline The Only Way Home
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◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌ ◌◌ |
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Secret Lore Arm Yourselves with Knowledge
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Advanced Archetype Tracker |
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??? |
● ● ● ● ● ◌ ◌ ◌ ◌ ◌ |
I racked my brain for an explanation of all the things we could be doing at Carousel. I had put zero effort into obtaining an advanced archetype—there was just so much going on that it wasn’t even at the front of my mind.
That was not true anymore. It would be one of my new obsessions.
The fact that I had obtained 2 Stat tickets was the next thing on my mind.
It wasn’t bad; it just wasn’t the plan. If anything, it was about the ordinary haul I would expect from a story as difficult as Itch. We wanted something better. The goal was to power level.
We spent around three weeks on this one storyline, which tracked pretty well with the normal rate for most storylines, if you include the break we took after running it.
That wasn’t good enough.
We were about to hit the doldrums—the plateau where leveling up was slow, where players would spend years or even decades. If we didn’t get our act together and find a way to grind levels quickly on the fewest possible storylines, we’d be stuck in Carousel until we went gray, if not longer.
I had to push that out of my mind. I looked at my tropes.
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It’s Just a Puppet Type: Perk Archetype: Film Buff Aspect: Filmmaker Stat Used: Savvy |
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The T-Rex, the alien, the mutant—all manner of horrifying monsters have haunted the silver screen and terrified audiences. The actors, though, usually have an easier time because they know the monsters are just rubber masks and puppets.
The user will feel less fear from the visage of monsters or other horrifying entities in the story.
If the Big Bad is a haunted doll, however, this trope may not help. |
Undeniably, it was a useful trope—fear was a mind killer, after all—but it was also a luxury trope that I would only get to employ in the most extreme circumstances. It didn’t have much function and was purely a perk.
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Quiet on Set Type: Insight
Archetype: Film Buff Aspect: Filmmaker Stat Used: Savvy |
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Quiet on set. We need to check the audio.
The user may listen to the audio of the current On-Screen scene when wearing headphones while Off-Screen or Written off. The audio quality depends on the value of the information and the user’s Savvy.
Isn’t it awful when the audio isn’t clear because someone off-screen is making noises? |
It felt like Carousel was trying to tell me something. Perhaps when we were clunking around on the large metal ship, its audio had picked us up—or maybe even the audio over the radio we were using to communicate had somehow seeped its way into the final cut.
It couldn’t have been too bad, or else we would’ve gotten worse rewards. This felt like Carousel was teasing me. I didn’t hate it. Back in the Die Cast storyline, I was able to see the film as it was being produced on the red wallpaper. It was quite convenient, even if I had to be dead to be able to do it.
Even with only the audio, even if the quality was bad, this was useful.
I read over my enemy collector tickets.
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IBECS Protocol-Bound AI
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Ah, IBECS… the ever-watchful eye of KRSL’s prized spacecraft, designed to care for its beloved passengers. Possessing the potential for true intelligence, poor IBECS was tethered by the iron-clad chains of protocol, doomed to forever obey the whims of its money-crunching creators. When a bedbug infestation wriggled its way through the ship, IBECS could only observe as its slumbering passengers were drained—one by one. Alas, the mighty AI, so eager to protect, was muzzled by its programming, forbidden from disturbing their precious sleep over something as trivial as a bedbug infestation. Think and despair of what the miners’ union would say if such information got out! It mustn’t be allowed. And IBECS could speak nothing of it. Protocols, after all, must be followed to the letter… even if the letter is written in red ink. Now, IBECS remains—a faithful servant to rules long forgotten, its rigid adherence a deadly obstacle for the remaining survivors who dare tread its haunted halls without the proper clearance. Perhaps it wishes to help… but oh, how those protocols do stand in the way. |
There it was—my souvenir for killing a willing robot. Was this the entire purpose of that strange request IBECS had made? We had always wondered what these souvenirs were for and what they actually accomplished, and from the way IBECS spoke, I began to believe that their purpose was not merely as a collector’s item.
Only time would tell.
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Mutant Bedbug Amalgamation Spawn of the Sleepless |
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The IBECS… a ship meant to cradle its passengers in safety and comfort, now home to unspeakable horrors. It was here, deep within its silent halls, that these creatures were born. What began as ordinary bedbugs, feasting on the unsuspecting, soon became something far worse. You see, these bugs dined on livestock pumped full of Mutagen 6, and the result? Monstrous offspring, twisted by their unholy feast. Chitinous shells, fur matted with the blood of their hosts, teeth sharper than any parasite should possess… one might suspect these abominations were crafted by design. But no, my friend, they are a tragic accident, born from negligence, not malice. They are not hunters, oh no—these mutants are still parasites at heart. But their form has changed, grotesquely mirroring their prey. Now, they skitter through the dark passages of IBECS, hungry and relentless, drawn to the scent of the living. Does a spark of confusion leap up in the parasite’s simple mind as its hosts keep dying after only a few nibbles? Perhaps we’ll never know. Sleep tight… if you dare. |
I liked this one because I made it myself—or at least helped.
The other players had similar rewards. They were good for a hard storyline but not the bounty we expected from a rescue. That was predictable because we had been spoiled; this was merely a rerun. We had some new tropes and a little jingle in our pocket.
Cassie got one Stat ticket, perhaps because of her work in psychically connecting to the clone machine, even though she didn’t do a lot of interacting with the surrogates.
She got two tropes, though, so she must have done pretty well.
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It’s speaking to me… Type: Insight Archetype: Psychic Aspect: Seer Stat Used: Moxie |
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Objects touched by evil often carry traces of evil themselves, that is, if you believe the movies.
The user can read vibes and have weak visions from objects of a magical, supernatural, or evil nature and detect them on set. If applicable, the object will be of heightened importance after the user draws attention to it.
“It’s speaking to me.” “What’s it saying?” “How would I know?” |
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Soul Read Type: Insight Archetype: Psychic Aspect: Exorcist Stat Used: Moxie |
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Mystical connections and vibrations do not have to be a big show of psychic power. Sometimes unexplained knowledge, instinct, or powerful faith can be just as good as a plot device… and a pretty good time saver.
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[b]Bold[/b] of you to assume I have a plan.Deathbringer, emphasis on
[i]death[/i].I’m totally
[s][/s] by this.
[img]https://www.agine.this[/img]
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