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    Isaac got two stat tickets and three tropes, along with a few coins. His low level meant that even an… uninspired performance netted him some gains.

    After obtaining them, he kept calling himself a Cynic even though he had not chosen his aspect yet. I didn’t argue. I liked that he was contemplating his role in the party finally, even if he was a little preachy.

     

    Hindsight is 20/20

    Type: Insight

    Archetype: Comedian

    Aspect: Cynic

    Stat Used: Savvy

    The skill most horror movie victims fail to learn is the ability to learn from their mistakes. That is a shame because, in horror, history always repeats itself.

     

    The user will be alerted to mistakes they have made on the red wallpaper after they have made them. While it may be too late to use this information once they receive it, it may be useful later or useful for allies. Either way, commenting on their mistakes will boost the success of any future plan that involves the lesson learned.

     

    The audience loves a character who never makes the same mistake twice. Of course, then they have the opportunity to make all new ones.

     

    Lights Gone Out

    Type: Perk/Action

    Archetype: Comedian

    Aspect: Cynic

    Stat Used: Moxie

    A character who has had every drop of happiness stolen from them can turn bitter and cold, but when the lights go out, there is nothing for the darkness to feed on.

     

    The user will be given a tragic backstory that has impacted them completely and turned them cynical—literally dead inside. Being dead inside has perks, however, as most mental manipulations from tropes or even some magic have trouble manipulating a truly hopeless person. Acting dead inside will provide a general barrier against all things that are designed to work upon a normal person.

     

    It can be hard to give false hope to someone with dead dopamine receptors.

     

    How is this normal?

    Type: Insight

    Archetype: Comedian

    Aspect: Cynic

    Stat Used: Savvy

    A Cynic is often the one to say what the audience is thinking. Don’t go into the basement, don’t let that thing in, don’t read the Latin. All of these warnings will be unheeded, but the audience appreciates it anyway.

     

    If the user sees something they believe to be an Omen or trap (inside a storyline), the oddness they picked up on will become more apparent to comedically accentuate their point, if only for a moment. If used in a storyline, there is no guarantee the result will be On-Screen.

     

    If used to find Omens outside a storyline, the user will then receive limited information about the Omen and its storyline.

     

    You probably won’t have time to say I told you so.

     

    Dina didn’t get her aspect. I thought she would. Perhaps her untimely death stole it from her.

    The Atlas said that if you have too many members in your party in a storyline, that Outsiders will get Stranger roles and Stranger tropes. We would have to change that. Criminal and Newcomer had some good utility tropes that she needed to stock up on before choosing her aspect.

    She agreed, but her embarrassment over what might have been an infatuation with Gale Zaragoza left her acting even more distant for a time. When we got her to talk about it (after a round at the restaurant’s bar downstairs), she claimed he must have had a trope to make players inclined to work with him.

    Isaac said that his tropes were honey-colored eyes and a chiseled jaw.

    Dina didn’t correct him.

    She got two tropes and a good chunk of change. Even if she had died, she still helped defeat the Die Cast. She even had a big part in it.

     

    No Return Address

    Type: Insight/Perk

    Archetype: Outsider

    Aspect: Stranger

    Stat Used: —

    Anonymous guardians would be much more effective if they didn’t act so suspiciously all the time. It’s no wonder they often get confused for the bad guy. Maybe it is better to just drop off an anonymous letter.

     

    The user will get helpful clues in the form of letters with no return address. This could happen On-Screen or Off-Screen and will usually provide warnings or calls to action for the player. The user is then able to create messages for their allies in character. These will appear in the ally’s mailbox or similar. At higher levels, they can send packages too.

     

    Either this person didn’t want to be identified, or they couldn’t afford a stamp.

     

    Out-of-Town Cousin

    Type: Rule/Insight/Perk

    Archetype: Outsider

    Aspect: Newcomer

    Stat Used: Moxie

    A quick way to inject a character into a new situation is to have them visit distant relatives.

     

    The user’s character will be related to important NPCs. This will help with information gathering and give the players some instant allies and perhaps a place to stay. This trope is always useful, but it works differently in every story.

     

    All is fun and games until you find your real cousins buried in the backyard.

     

    Carousel must have loved Kimberly’s performance. She got three stat tickets, three tropes, and a handful of money in big denominations, totaling 85 dollars in Carousel’s currency. According to Isaac, that was enough money to buy a couch, though he might not have accounted for inflation since 1984.

     

    Just Ask Sal

    Type: Insight

    Archetype: Eye Candy

    Aspect: Celebrity

    Stat Used: Moxie

    Once you start getting some nice flicks under your belt as an actor, your talent agent will be fielding calls left and right. When the nice offers start rolling in, you’ll be fielding calls from them.

     

    The user can call their talent agent, Sal, and inquire about any potential storyline under the pretense that they are asking about a potential “acting job.” Sal will give you lots of details, some of which are useful for determining whether you want to “take the role.”

     

    Be warned: Sal has a bit too much personality.

     

    Come on, pal, trust your old buddy Sal

     

    The Penthouse

    Type: Perk

    Archetype: Eye Candy

    Aspect: Socialite

    Stat Used: Grit

    There is no better way to show a character is rich than to show their accommodations.


    Stolen content alert: this content belongs on Royal Road. Report any occurrences.

     

    The user will receive the best possible lodging in a storyline, though the quality varies greatly from story to story. The lodging will be safe for you to rest in, though that might change during work hours. Expect to shoot scenes there.

     

    “This is where you’re staying? This must cost a fortune.”

    “Yes, well, the motel was fully booked.”

     

    Contract Negotiations

    Type: Rule

    Archetype: Eye Candy

    Aspect: Celebrity

    Stat Used: —

    Some movies change things to accommodate a big-name actor. They have to keep the talent happy.

     

    The user will have an easier time altering the story through Improvisation by speaking their desires directly to Carousel itself while Off-Screen. This trope eliminates the requirement that improvised changes be better than Carousel’s plan or that they be built up in the narrative previously. The bad results are on you.

     

    Be warned: Carousel will have its own terms for the change.

     

    I can’t have people thinking my character would do that.

     

    Antoine didn’t fare as well as I expected. He had some solid moments in the story, but he was high-level, and an explanation that none of us wanted to talk about was that Carousel took him off the board for longer than it might have wanted because of his condition. Still, he got one stat ticket and two tropes. Only a few coins fell down the slot for him.

    In Bed By Nine

    Type: Healing

    Archetype: Athlete

    Aspect: Health Nut

    Stat Used: Savvy

    A good night’s sleep can do more than help you get a great start to your day. It provides a barrier between scenes during which the character can process their situation. It allows tension to lower, tempers to cool, and for characters to think with a clear mind.

     

    This allows the character to cause “the end of the day” in the story so that they can sleep. The story will pick up the next day. Rest dulls injuries from the storyline thus far, both physical and mental. Plans made during the night and relayed in the morning get a slight boost in effectiveness.

     

    If I don’t get my seven hours I’ll be cranky for this entire apocalypse.

     

    Arm Candy

    Type: Buff

    Archetype: Athlete

    Aspect: Stud

    Stat Used: Moxie+

    Your date could be with anyone, and they chose you. That has to say something good about you, right?

     

    The player’s Moxie is buffed based on their romantic partner’s Moxie, desirability, wealth, fame, or success. This works best in social settings, such as workplaces, parties, and weddings.

     

    How rich/endowed/successful/charming/cool/funny must that guy be to get a girl like that?

     

    Ramona got one stat ticket and one trope. She got to keep the money her band made at the Centennial, however, so she didn’t walk away empty-handed.

    She was silent and cold, and… she didn’t trust us or anything she saw in Carousel. I didn’t know what to do about it. We were the only people she knew anymore. Carousel Proper was different enough from Silas’ Throughline version that she felt lost, more lost than us in some ways. This wasn’t her home anymore.

     

    The Foil

    Type: Rule

    Archetype: Hysteric

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